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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
namespace System.Windows.Forms;
/// <summary>
/// Light weight multithreaded fixed size cache class.
/// </summary>
internal abstract class ObjectCache<T> : IDisposable where T : class
{
private readonly T?[] _itemsCache;
/// <summary>
/// Create a cache with space for the specified number of items.
/// </summary>
public ObjectCache(int cacheSpace)
{
if (cacheSpace < 1)
cacheSpace = Environment.Is64BitProcess ? 64 : 32;
_itemsCache = new T[cacheSpace];
}
/// <summary>
/// Get an item from the cache or create one if none are available.
/// </summary>
protected T Acquire()
{
T? item;
for (int i = 0; i < _itemsCache.Length; i++)
{
item = Interlocked.Exchange(ref _itemsCache[i], null);
if (item is not null && Accept(item))
{
return item;
}
}
return Create();
}
/// <summary>
/// Release an item back to the cache, disposing if no room is available.
/// </summary>
protected void Release(T item)
{
T? temp = item;
for (int i = 0; i < _itemsCache.Length; i++)
{
temp = Interlocked.Exchange(ref _itemsCache[i], temp);
if (temp is null)
return;
}
(temp as IDisposable)?.Dispose();
}
protected abstract bool Accept(T item);
protected abstract T Create();
public void Dispose() => Dispose(disposing: true);
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
for (int i = 0; i < _itemsCache.Length; i++)
{
(_itemsCache[i] as IDisposable)?.Dispose();
_itemsCache[i] = null;
}
}
}
}
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