6 writes to s_loopState
System.Windows.Forms.Primitives (6)
System\Windows\Forms\Animation\HighPrecisionTimer.cs (6)
168s_loopState = state; 177s_loopState = null; 258s_loopState = null; 381if (!ReferenceEquals(Volatile.Read(ref s_loopState), state)) 439|| !ReferenceEquals(Volatile.Read(ref s_loopState), state)) 600LoopState? state = Volatile.Read(ref s_loopState);
7 references to s_loopState
System.Windows.Forms.Primitives (7)
System\Windows\Forms\Animation\HighPrecisionTimer.cs (7)
73if (s_loopState is not null) 113if (s_loopState is null) 157if (s_loopState is not null) 176LoopState? state = s_loopState; 253if (!ReferenceEquals(s_loopState, state)) 624return s_loopState?.Generation ?? 0; 652return s_loopState is not null;