6 writes to s_loopState
System.Windows.Forms.Primitives (6)
System\Windows\Forms\Animation\HighPrecisionTimer.cs (6)
168
s_loopState
= state;
177
s_loopState
= null;
258
s_loopState
= null;
381
if (!ReferenceEquals(Volatile.Read(ref
s_loopState
), state))
439
|| !ReferenceEquals(Volatile.Read(ref
s_loopState
), state))
600
LoopState? state = Volatile.Read(ref
s_loopState
);
7 references to s_loopState
System.Windows.Forms.Primitives (7)
System\Windows\Forms\Animation\HighPrecisionTimer.cs (7)
73
if (
s_loopState
is not null)
113
if (
s_loopState
is null)
157
if (
s_loopState
is not null)
176
LoopState? state =
s_loopState
;
253
if (!ReferenceEquals(
s_loopState
, state))
624
return
s_loopState
?.Generation ?? 0;
652
return
s_loopState
is not null;