1 instantiation of LoopState
System.Windows.Forms.Primitives (1)
System\Windows\Forms\Animation\HighPrecisionTimer.cs (1)
166
LoopState state =
new
(++s_nextGeneration, framesPerSecond, waitableTimer);
14 references to LoopState
System.Windows.Forms.Primitives (14)
System\Windows\Forms\Animation\HighPrecisionTimer.cs (14)
45
private static
LoopState
? s_loopState;
166
LoopState
state = new(++s_nextGeneration, framesPerSecond, waitableTimer);
176
LoopState
? state = s_loopState;
185
private static void TimerLoop(
LoopState
state)
249
private static void OnTimerLoopStopped(
LoopState
state, bool restart)
268
private static bool WaitUntilDue(
LoopState
state, long dueTimestamp)
306
private static bool WaitCoarselyUntilDue(
LoopState
state, long dueTimestamp)
333
private static void SpinToDueTimestamp(
LoopState
state, long dueTimestamp)
379
private static void DispatchCallbacks(
LoopState
state, long timestamp)
436
LoopState
? state = registration.LoopState;
469
LoopState
state,
600
LoopState
? state = Volatile.Read(ref s_loopState);
720
static state => TimerLoop((
LoopState
)state!),
748
public
LoopState
? LoopState;