1 instantiation of LoopState
System.Windows.Forms.Primitives (1)
System\Windows\Forms\Animation\HighPrecisionTimer.cs (1)
166LoopState state = new(++s_nextGeneration, framesPerSecond, waitableTimer);
14 references to LoopState
System.Windows.Forms.Primitives (14)
System\Windows\Forms\Animation\HighPrecisionTimer.cs (14)
45private static LoopState? s_loopState; 166LoopState state = new(++s_nextGeneration, framesPerSecond, waitableTimer); 176LoopState? state = s_loopState; 185private static void TimerLoop(LoopState state) 249private static void OnTimerLoopStopped(LoopState state, bool restart) 268private static bool WaitUntilDue(LoopState state, long dueTimestamp) 306private static bool WaitCoarselyUntilDue(LoopState state, long dueTimestamp) 333private static void SpinToDueTimestamp(LoopState state, long dueTimestamp) 379private static void DispatchCallbacks(LoopState state, long timestamp) 436LoopState? state = registration.LoopState; 469LoopState state, 600LoopState? state = Volatile.Read(ref s_loopState); 720static state => TimerLoop((LoopState)state!), 748public LoopState? LoopState;