| File: System\Windows\Forms\Design\IMouseHandler.cs | Web Access |
| Project: src\winforms\src\System.Windows.Forms.Design\src\System.Windows.Forms.Design.csproj (System.Windows.Forms.Design) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.ComponentModel; namespace System.Windows.Forms.Design; internal interface IMouseHandler { /// <summary> /// This is called when the user double clicks on a component. /// The typical behavior is to create an event handler for the component's default event and /// navigate to the handler. /// </summary> void OnMouseDoubleClick(IComponent component); /// <summary> /// This is called when a mouse button is depressed. /// This will perform the default drag action for the selected components, /// which is to move those components around by the mouse. /// </summary> void OnMouseDown(IComponent component, MouseButtons button, int x, int y); /// <summary> /// This is called when the mouse momentarily hovers over the view for the given component. /// </summary> void OnMouseHover(IComponent component); /// <summary> /// This is called for each movement of the mouse. /// </summary> void OnMouseMove(IComponent component, int x, int y); /// <summary> /// This is called when the user releases the mouse from a component. /// This will update the UI to reflect the release of the mouse. /// </summary> void OnMouseUp(IComponent component, MouseButtons button); /// <summary> /// This is called when the cursor for the given component should be updated. /// The mouse is always over the given component's view when this is called. /// </summary> void OnSetCursor(IComponent component); }