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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
namespace System.Windows.Forms.Design;
public partial class ControlDesigner
{
private class ChildSubClass : NativeWindow, IDesignerTarget
{
private ControlDesigner _designer;
// AssignHandle calls NativeWindow::OnHandleChanged, but we do not override it so we should be okay
public ChildSubClass(ControlDesigner designer, IntPtr hwnd)
{
_designer = designer;
if (designer is not null)
{
designer.DisposingHandler += OnDesignerDisposing;
}
AssignHandle(hwnd);
}
void IDesignerTarget.DefWndProc(ref Message m) => DefWndProc(ref m);
public void Dispose() => _designer = null!;
private void OnDesignerDisposing(object? sender, EventArgs e) => Dispose();
protected override void WndProc(ref Message m)
{
if (_designer is null)
{
DefWndProc(ref m);
return;
}
if (m.MsgInternal == PInvokeCore.WM_DESTROY)
{
_designer.RemoveSubclassedWindow(m.HWnd);
}
if (m.MsgInternal == PInvokeCore.WM_PARENTNOTIFY && m.WParamInternal.LOWORD == PInvokeCore.WM_CREATE)
{
_designer.HookChildHandles((HWND)(nint)m.LParamInternal); // they will get removed from the collection just above
}
// We want these messages to go through the designer's WndProc method, and we want people to be able
// to do default processing with the designer's DefWndProc. So, we stuff ourselves into the designers
// window target and call their WndProc.
IDesignerTarget? designerTarget = _designer.DesignerTarget;
_designer.DesignerTarget = this;
Debug.Assert(m.HWnd == Handle, "Message handle differs from target handle");
try
{
_designer.WndProc(ref m);
}
catch (Exception ex)
{
_designer.SetUnhandledException(Control.FromChildHandle(m.HWnd), ex);
}
finally
{
// make sure the designer wasn't destroyed
if (_designer is not null && _designer.Component is not null)
{
_designer.DesignerTarget = designerTarget;
}
}
}
}
}
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