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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.ComponentModel;
using System.Drawing;
namespace System.Windows.Forms.Design.Behavior;
/// <summary>
/// The ComponentGlyph class simply contains a pointer back
/// to it's related Component. This can be used to trace
/// Glyphs (during drag operations or otherwise) back to
/// their component.
/// </summary>
public class ComponentGlyph : Glyph
{
private readonly IComponent? _relatedComponent;
/// <summary>
/// Standard constructor.
/// </summary>
public ComponentGlyph(IComponent? relatedComponent, Behavior? behavior)
: base(behavior)
{
_relatedComponent = relatedComponent;
}
public ComponentGlyph(IComponent? relatedComponent)
: base(null)
{
_relatedComponent = relatedComponent;
}
/// <summary>
/// Returns the Component this Glyph is related to.
/// </summary>
public IComponent? RelatedComponent => _relatedComponent;
/// <summary>
/// Overrides GetHitTest - this implementation does nothing.
/// </summary>
public override Cursor? GetHitTest(Point p) => null;
/// <summary>
/// Overrides Glyph::Paint - this implementation does nothing.
/// </summary>
public override void Paint(PaintEventArgs pe)
{
}
}
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