| File: System\Windows\Forms\Design\Behavior\ComponentGlyph.cs | Web Access |
| Project: src\winforms\src\System.Windows.Forms.Design\src\System.Windows.Forms.Design.csproj (System.Windows.Forms.Design) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.ComponentModel; using System.Drawing; namespace System.Windows.Forms.Design.Behavior; /// <summary> /// The ComponentGlyph class simply contains a pointer back /// to it's related Component. This can be used to trace /// Glyphs (during drag operations or otherwise) back to /// their component. /// </summary> public class ComponentGlyph : Glyph { private readonly IComponent? _relatedComponent; /// <summary> /// Standard constructor. /// </summary> public ComponentGlyph(IComponent? relatedComponent, Behavior? behavior) : base(behavior) { _relatedComponent = relatedComponent; } public ComponentGlyph(IComponent? relatedComponent) : base(null) { _relatedComponent = relatedComponent; } /// <summary> /// Returns the Component this Glyph is related to. /// </summary> public IComponent? RelatedComponent => _relatedComponent; /// <summary> /// Overrides GetHitTest - this implementation does nothing. /// </summary> public override Cursor? GetHitTest(Point p) => null; /// <summary> /// Overrides Glyph::Paint - this implementation does nothing. /// </summary> public override void Paint(PaintEventArgs pe) { } }