File: System\ComponentModel\Design\Serialization\DesignerSerializationManager.cs
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Project: src\src\System.Windows.Forms.Design\src\System.Windows.Forms.Design.csproj (System.Windows.Forms.Design)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Collections;
using System.Reflection;
using System.Runtime.Serialization;
 
namespace System.ComponentModel.Design.Serialization;
 
/// <summary>
///  This object is a complete implementation of IDesignerSerializationManager. It can be used to
///  begin the serialization / deserialization process for any serialization scheme that utilizes
///  IDesignerSerializationManager.
/// </summary>
public class DesignerSerializationManager : IDesignerSerializationManager
{
    private readonly IServiceProvider? _provider;
    private ITypeResolutionService? _typeResolver;
    private bool _searchedTypeResolver;
    private bool _recycleInstances;
    private bool _validateRecycledTypes;
    private bool _preserveNames;
    private IContainer? _container;
    private IDisposable? _session;
    private ResolveNameEventHandler? _resolveNameEventHandler;
    private EventHandler? _serializationCompleteEventHandler;
    private EventHandler? _sessionCreatedEventHandler;
    private EventHandler? _sessionDisposedEventHandler;
    private HashSet<IDesignerSerializationProvider>? _designerSerializationProviders;
    private HashSet<Type>? _defaultProviderTable;
    private Dictionary<string, object>? _instancesByName;
    private Dictionary<object, string>? _namesByInstance;
    private Dictionary<Type, object>? _serializers;
    private List<object>? _errorList;
    private ContextStack? _contextStack;
    private PropertyDescriptorCollection? _properties;
    private object? _propertyProvider;
 
    /// <summary>
    ///  Creates a new serialization manager.
    /// </summary>
    public DesignerSerializationManager()
    {
        _preserveNames = true;
        _validateRecycledTypes = true;
    }
 
    /// <summary>
    ///  Creates a new serialization manager.
    /// </summary>
    public DesignerSerializationManager(IServiceProvider? provider)
    {
        _provider = provider.OrThrowIfNull();
        _preserveNames = true;
        _validateRecycledTypes = true;
    }
 
    /// <summary>
    ///  Provides access to the container that components will be added to. The default implementation searches
    ///  for <see cref="IDesignerHost"/> in the service provider and uses its container if it exists.
    /// </summary>
    public IContainer? Container
    {
        get
        {
            if (_container is null)
            {
                if (GetService(typeof(IDesignerHost)) is IDesignerHost host)
                {
                    _container = host.Container;
                }
            }
 
            return _container;
        }
        set
        {
            CheckNoSession();
            _container = value;
        }
    }
 
    /// <summary>
    ///  This retrieves the collection of errors that have been reported to the serialization manager.
    ///  Additionally, new errors can be added to the list by accessing this property.
    /// </summary>
    public IList Errors
    {
        get
        {
            CheckSession();
            _errorList ??= [];
            return _errorList;
        }
    }
 
    /// <summary>
    ///  This property determines the behavior of the CreateInstance method. If true, CreateInstance will pass the
    ///  given component name. If false, CreateInstance will check for the presence of the given name in the container.
    ///  If it does not exist, it will use the given name. If it does exist, it will pass a null value as the
    ///  name of a component when adding it to the container, thereby giving it a new name.
    ///  This second variation is useful for implementing a serializer that always duplicates objects,
    ///  rather than assuming those objects do not exist. Paste commands often use this type of serializer.
    ///  The default value of this property is <see langword="true"/>.
    /// </summary>
    public bool PreserveNames
    {
        get => _preserveNames;
        set
        {
            CheckNoSession();
            _preserveNames = value;
        }
    }
 
    /// <summary>
    ///  This property returns the object that should be used to provide properties to the serialization
    ///  manager's Properties property. This object's public properties will be inspected and wrapped
    ///  in new property descriptors that have a target object of the serialization manager.
    /// </summary>
    public object? PropertyProvider
    {
        get => _propertyProvider;
        set
        {
            if (_propertyProvider != value)
            {
                _propertyProvider = value;
                _properties = null;
            }
        }
    }
 
    /// <summary>
    ///  This property determines the behavior of the CreateInstance method.
    ///  If false, CreateInstance will always create a new instance of an object. If true,
    ///  CreateInstance will first search the nametable and container for an object of the same name.
    ///  If such an object exists and is of the same type, CreateInstance will return the existing object instance.
    ///  This second variation is useful for implementing a serializer that applies serialization state
    ///  to an existing set of objects, rather than always creating a new tree. Undo often uses this type of serializer.
    ///  The default value of this property is <see langword="false"/>.
    /// </summary>
    public bool RecycleInstances
    {
        get => _recycleInstances;
        set
        {
            CheckNoSession();
            _recycleInstances = value;
        }
    }
 
    /// <summary>
    ///  This property determines the behavior of the CreateInstance method and only applies if RecycleInstances is true.
    ///  If true, and an existing instance is found for the given name, it will only be returned if the two types match.
    ///  If false, the instance will be returned even if the two types do not match.
    ///  This is useful for "morphing" one type of object to another if they have similar properties
    ///  but share no common parent or interface.
    ///  The default value of this property is <see langword="true"/>.
    /// </summary>
    public bool ValidateRecycledTypes
    {
        get => _validateRecycledTypes;
        set
        {
            CheckNoSession();
            _validateRecycledTypes = value;
        }
    }
 
    /// <summary>
    ///  Event that is raised when a session is created.
    /// </summary>
    public event EventHandler? SessionCreated
    {
        add => _sessionCreatedEventHandler += value;
        remove => _sessionCreatedEventHandler -= value;
    }
 
    /// <summary>
    ///  Event that is raised when a session is disposed.
    /// </summary>
    public event EventHandler? SessionDisposed
    {
        add => _sessionDisposedEventHandler += value;
        remove => _sessionDisposedEventHandler -= value;
    }
 
    /// <summary>
    ///  Used to verify that no session is active. If there is, this method throws.
    /// </summary>
    private void CheckNoSession()
    {
        if (_session is not null)
        {
            throw new InvalidOperationException(SR.SerializationManagerWithinSession);
        }
    }
 
    /// <summary>
    ///  Used to verify that there is an open session. If there isn't, this method throws.
    /// </summary>
    private void CheckSession()
    {
        if (_session is null)
        {
            throw new InvalidOperationException(SR.SerializationManagerNoSession);
        }
    }
 
    /// <summary>
    ///  Creates an instance of the specified type.
    ///  The default implementation will create the object.
    ///  If the object implements IComponent and only requires an empty or IContainer style constructor,
    ///  this will search for IDesignerHost and create through the host. Otherwise it will use reflection.
    ///  If addToContainer is true, this will add to the container using this class's Container property,
    ///  using the name provided if it is not null.
    /// </summary>
    protected virtual object CreateInstance(Type type, ICollection? arguments, string? name, bool addToContainer)
    {
        object?[]? argArray = null;
        if (arguments is not null && arguments.Count > 0)
        {
            argArray = new object?[arguments.Count];
            arguments.CopyTo(argArray, 0);
        }
 
        object? instance = null;
        // If we have been asked to recycle instances, look in our nametable and container first for an object matching
        // this name and type. If we find it, we will use it.
        if (RecycleInstances && name is not null)
        {
            _instancesByName?.TryGetValue(name, out instance);
 
            if (instance is null && addToContainer && Container is not null)
            {
                instance = Container.Components[name];
            }
 
            if (instance is not null && ValidateRecycledTypes && instance.GetType() != type)
            {
                // We got an instance, but it is not of the correct type. We don't allow this.
                instance = null;
            }
        }
 
        // If the stars properly align, we will let the designer host create the component.
        // For this to happen, the following criteria must hold true:
        // 1. The type must be a component.
        // 2. addToContainer is true.
        // 3. The type has a null constructor or an IContainer constructor.
        // 4. The host is available and its container matches our container.
        // The reason for this is that if we went through activator, and if the object already specified a constructor
        // that took an IContainer, our deserialization mechanism would equate the container to the designer host.
        // This is the correct thing to do, but it has the side effect of adding the component to the
        // designer host twice -- once with a default name, and a second time with the name we provide.
        // This equates to a component rename, which isn't cheap, so we don't want to do it when we load each
        // and every component.
        if (instance is null && addToContainer && typeof(IComponent).IsAssignableFrom(type) && (argArray is null || argArray.Length == 0 || (argArray.Length == 1 && argArray[0] == Container)))
        {
            if (GetService(typeof(IDesignerHost)) is IDesignerHost host && host.Container == Container)
            {
                bool ignoreName = false;
                if (!PreserveNames && name is not null)
                {
                    // Check if this name exists in the container. If so, don't use it.
                    if (Container.Components[name] is not null)
                    {
                        ignoreName = true;
                    }
                }
 
                instance = name is null || ignoreName
                    ? host.CreateComponent(type)
                    : (object)host.CreateComponent(type, name);
            }
        }
 
        // Default case, just create the component through reflection.
        if (instance is null)
        {
            try
            {
                try
                {
                    // First, just try to create the object directly with the arguments. generally this should work.
                    instance = TypeDescriptor.CreateInstance(_provider, type, argTypes: null, argArray);
                }
                catch (MissingMethodException)
                {
                    if (argArray is not null)
                    {
                        // The create failed because the argArray didn't match the types of constructors that are available.
                        // Try to convert the types to match the constructor.
                        Type?[] types = new Type?[argArray.Length];
                        // first, get the types of the arguments we've got.
                        for (int index = 0; index < argArray.Length; index++)
                        {
                            types[index] = argArray[index]?.GetType();
                        }
 
                        object?[] tempArgs = new object?[argArray.Length];
                        // Walk the public constructors looking for one to invoke here with the arguments we have.
                        foreach (ConstructorInfo info in TypeDescriptor.GetReflectionType(type).GetConstructors(BindingFlags.Instance | BindingFlags.Public | BindingFlags.CreateInstance))
                        {
                            ParameterInfo[] parameters = info.GetParameters();
                            if (parameters.Length == types.Length)
                            {
                                bool match = true;
                                // Walk every type of argument we have and see if it matches up exactly or
                                // is a derived type of corresponding constructor argument.
                                // If not, we'll try to use IConvertible to convert it to the right type.
                                for (int t = 0; t < types.Length; t++)
                                {
                                    if (types[t] is null || parameters[t].ParameterType.IsAssignableFrom(types[t]))
                                    {
                                        tempArgs[t] = argArray[t];
                                        continue;
                                    }
 
                                    if (argArray[t] is IConvertible convertible)
                                    {
                                        try
                                        {
                                            // try the IConvertible route. If it works, we'll call it a match for this parameter and continue on.
                                            tempArgs[t] = convertible.ToType(parameters[t].ParameterType, null);
                                            continue;
                                        }
                                        catch (InvalidCastException)
                                        {
                                        }
                                    }
 
                                    match = false;
                                    break;
                                }
 
                                // All of the parameters were converted or matched, so try the creation again.
                                if (match)
                                {
                                    instance = TypeDescriptor.CreateInstance(_provider, type, argTypes: null, tempArgs);
                                    break;
                                }
                            }
                        }
                    }
 
                    // we still failed, rethrow the original exception.
                    if (instance is null)
                    {
                        throw;
                    }
                }
            }
            catch (MissingMethodException)
            {
                throw GetSerializationException();
            }
 
            // Now, if we needed to add this to the container, do so .
            if (addToContainer && instance is IComponent component && Container is not null)
            {
                bool ignoreName = false;
                if (!PreserveNames && name is not null)
                {
                    // Check if this name exists in the container. If so, don't use it.
                    if (Container.Components[name] is not null)
                    {
                        ignoreName = true;
                    }
                }
 
                if (name is null || ignoreName)
                {
                    Container.Add(component);
                }
                else
                {
                    Container.Add(component, name);
                }
            }
        }
 
        return instance is null ? throw GetSerializationException() : instance;
 
        SerializationException GetSerializationException()
        {
            string argTypes = argArray is null
                ? string.Empty
                : string.Join(", ", argArray.Select(o => o?.GetType().Name ?? "null"));
 
            SerializationException ex = new(string.Format(SR.SerializationManagerNoMatchingCtor, type.FullName, argTypes))
            {
                HelpLink = SR.SerializationManagerNoMatchingCtor
            };
            return ex;
        }
    }
 
    /// <summary>
    ///  Creates a new serialization session. Most data within the serialization manager is transient and
    ///  only lives for the life of a serialization session. When a session is disposed, serialization is considered
    ///  to be complete and this transient state is cleared. This allows a single instance of a serialization manager
    ///  to be used to serialize multiple object trees. Some state, including the service provider and any
    ///  custom serialization providers that were added to the serialization manager, span sessions.
    /// </summary>
    public IDisposable CreateSession()
    {
        if (_session is not null)
        {
            throw new InvalidOperationException(SR.SerializationManagerAlreadyInSession);
        }
 
        _session = new SerializationSession(this);
        OnSessionCreated(EventArgs.Empty);
        return _session;
    }
 
    /// <summary>
    ///  This retrieves the serializer for the given object type.
    ///  You can request what type of serializer you would like.
    ///  It is possible for this method to return null if there is no serializer of the requested type.
    /// </summary>
    public object? GetSerializer(Type? objectType, Type serializerType)
    {
        ArgumentNullException.ThrowIfNull(serializerType);
 
        object? serializer = null;
        if (objectType is not null)
        {
            if (_serializers is not null)
            {
                // I don't double hash here. It will be a very rare day where multiple types of serializers
                // will be used in the same scheme. We still handle it, but we just don't cache.
                if (_serializers.TryGetValue(objectType, out serializer) && !serializerType.IsAssignableFrom(serializer.GetType()))
                {
                    serializer = null;
                }
            }
 
            // Now actually look in the type's metadata.
            if (serializer is null)
            {
                AttributeCollection attributes = TypeDescriptor.GetAttributes(objectType);
                foreach (Attribute attribute in attributes)
                {
                    if (attribute is DesignerSerializerAttribute designerAttribute)
                    {
                        string? typeName = designerAttribute.SerializerBaseTypeName;
 
                        // This serializer must support the correct base type or we're not interested.
                        if (typeName is not null)
                        {
                            Type? baseType = GetRuntimeType(typeName);
                            if (baseType == serializerType
                                && designerAttribute.SerializerTypeName is not null
                                && designerAttribute.SerializerTypeName.Length > 0)
                            {
                                Type? type = GetRuntimeType(designerAttribute.SerializerTypeName);
                                if (type is not null)
                                {
                                    serializer = Activator.CreateInstance(
                                        type,
                                        BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.CreateInstance,
                                        binder: null,
                                        args: null,
                                        culture: null);
                                    break;
                                }
                            }
                        }
                    }
                }
 
                // And stash this little guy for later, but only if we're in a session. If we're outside of a
                // session this should still be useable for resolving serializers, but we don't cache them.
                if (serializer is not null && _session is not null)
                {
                    _serializers ??= [];
                    _serializers[objectType] = serializer;
                }
            }
        }
 
        // Check for a default serialization provider
        if (_defaultProviderTable is null || !_defaultProviderTable.Contains(serializerType))
        {
            Type? defaultSerializerType = null;
            DefaultSerializationProviderAttribute? attribute = (DefaultSerializationProviderAttribute?)TypeDescriptor.GetAttributes(serializerType)[typeof(DefaultSerializationProviderAttribute)];
            if (attribute is not null)
            {
                defaultSerializerType = GetRuntimeType(attribute.ProviderTypeName);
                if (defaultSerializerType is not null && typeof(IDesignerSerializationProvider).IsAssignableFrom(defaultSerializerType))
                {
                    IDesignerSerializationProvider? provider =
                        (IDesignerSerializationProvider?)Activator.CreateInstance(
                            defaultSerializerType,
                            BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.CreateInstance,
                            binder: null,
                            args: null,
                            culture: null);
                    if (provider is not null)
                    {
                        ((IDesignerSerializationManager)this).AddSerializationProvider(provider);
                    }
                }
            }
 
            _defaultProviderTable ??= [];
            _defaultProviderTable.Add(serializerType);
        }
 
        // Designer serialization providers can override our metadata discovery. We loop until we reach steady state.
        // This breaks order dependencies by allowing all providers a chance to party on each other's serializers.
        if (_designerSerializationProviders is not null)
        {
            bool continueLoop = true;
            for (int i = 0; continueLoop && i < _designerSerializationProviders.Count; i++)
            {
                continueLoop = false;
                foreach (IDesignerSerializationProvider provider in _designerSerializationProviders)
                {
                    object? newSerializer = provider.GetSerializer(this, serializer, objectType, serializerType);
                    if (newSerializer is not null)
                    {
                        continueLoop = (serializer != newSerializer);
                        serializer = newSerializer;
                    }
                }
            }
        }
 
        return serializer;
    }
 
    /// <summary>
    ///  Provides access to the underlying IServiceProvider
    /// </summary>
    protected virtual object? GetService(Type serviceType)
        => serviceType == typeof(IContainer) ? Container : _provider?.GetService(serviceType);
 
    /// <summary>
    ///  Retrieves the type for the given name using the type resolution service, if available.
    /// </summary>
    protected virtual Type? GetType(string? typeName)
    {
        Type? type = GetRuntimeType(typeName);
        if (type is not null)
        {
            if (GetService(typeof(TypeDescriptionProviderService)) is TypeDescriptionProviderService typeProviderService)
            {
                TypeDescriptionProvider? typeProvider = typeProviderService.GetProvider(type);
                if (typeProvider is not null && !typeProvider.IsSupportedType(type))
                {
                    type = null;
                }
            }
        }
 
        return type;
    }
 
    /// <summary>
    ///  Use this one for Serializer, converter, designer and editor types,
    ///  and types which are only used by the IDE internally.
    /// </summary>
    public Type? GetRuntimeType(string? typeName)
    {
        if (_typeResolver is null && !_searchedTypeResolver)
        {
            _typeResolver = GetService(typeof(ITypeResolutionService)) as ITypeResolutionService;
            _searchedTypeResolver = true;
        }
 
        return _typeResolver is null ? Type.GetType(typeName!) : _typeResolver.GetType(typeName!);
    }
 
    /// <summary>
    ///  Event that is raised when a name needs to be resolved to an object instance.
    /// </summary>
    protected virtual void OnResolveName(ResolveNameEventArgs e)
    {
        _resolveNameEventHandler?.Invoke(this, e);
    }
 
    /// <summary>
    ///  Event that is raised when a session is created.
    /// </summary>
    protected virtual void OnSessionCreated(EventArgs e)
    {
        _sessionCreatedEventHandler?.Invoke(this, e);
    }
 
    /// <summary>
    ///  Event that is raised when a session is disposed.
    /// </summary>
    protected virtual void OnSessionDisposed(EventArgs e)
    {
        try
        {
            try
            {
                _sessionDisposedEventHandler?.Invoke(this, e);
            }
            finally
            {
                _serializationCompleteEventHandler?.Invoke(this, e);
            }
        }
        finally
        {
            _resolveNameEventHandler = null;
            _serializationCompleteEventHandler = null;
            _instancesByName = null;
            _namesByInstance = null;
            _serializers = null;
            _contextStack = null;
            _errorList = null;
            _session = null;
        }
    }
 
    /// <summary>
    ///  This method takes a property that is owned by the given owner,
    ///  and it wraps them in new property that is owned by the serialization manager.
    /// </summary>
    private static WrappedPropertyDescriptor WrapProperty(PropertyDescriptor property, object owner)
    {
        ArgumentNullException.ThrowIfNull(property);
 
        // owner can be null for static properties.
        return new WrappedPropertyDescriptor(property, owner);
    }
 
    /// <summary>
    ///  The Context property provides a user-defined storage area implemented as a stack.
    ///  This storage area is a useful way to provide communication across serializers,
    ///  as serialization is a generally hierarchical process.
    /// </summary>
    ContextStack IDesignerSerializationManager.Context
    {
        get
        {
            if (_contextStack is null)
            {
                CheckSession();
                _contextStack = new ContextStack();
            }
 
            return _contextStack;
        }
    }
 
    /// <summary>
    ///  The Properties property provides a set of custom properties the serialization manager may surface.
    ///  The set of properties exposed here is defined by the implementer of IDesignerSerializationManager.
    /// </summary>
    PropertyDescriptorCollection IDesignerSerializationManager.Properties
    {
        get
        {
            if (_properties is null)
            {
                object? propObject = PropertyProvider;
                PropertyDescriptor[] propArray;
                if (propObject is null)
                {
                    propArray = [];
                }
                else
                {
                    PropertyDescriptorCollection props = TypeDescriptor.GetProperties(propObject);
                    propArray = new PropertyDescriptor[props.Count];
                    for (int i = 0; i < propArray.Length; i++)
                    {
                        propArray[i] = WrapProperty(props[i], propObject);
                    }
                }
 
                _properties = new PropertyDescriptorCollection(propArray);
            }
 
            return _properties;
        }
    }
 
    /// <summary>
    ///  ResolveName event.
    ///  This event is raised when GetName is called, but the name is not found in the serialization manager's name table.
    ///  It provides a way for a serializer to demand-create an object so the serializer does not have to order
    ///  object creation by dependency.
    ///  This delegate is cleared immediately after serialization or deserialization is complete.
    /// </summary>
    event ResolveNameEventHandler IDesignerSerializationManager.ResolveName
    {
        add
        {
            CheckSession();
            _resolveNameEventHandler += value;
        }
        remove => _resolveNameEventHandler -= value;
    }
 
    /// <summary>
    ///  This event is raised when serialization or deserialization has been completed.
    ///  Generally, serialization code should be written to be stateless.
    ///  Should some sort of state be necessary to maintain, a serializer can listen to this event
    ///  to know when that state should be cleared.
    ///  An example of this is if a serializer needs to write to another file, such as a resource file.
    ///  In this case it would be inefficient to design the serializer to close the file when finished
    ///  because serialization of an object graph generally requires several serializers.
    ///  The resource file would be opened and closed many times.
    ///  Instead, the resource file could be accessed through an object that listened to the SerializationComplete event,
    ///  and that object could close the resource file at the end of serialization.
    /// </summary>
    event EventHandler IDesignerSerializationManager.SerializationComplete
    {
        add
        {
            CheckSession();
            _serializationCompleteEventHandler += value;
        }
        remove => _serializationCompleteEventHandler -= value;
    }
 
    /// <summary>
    ///  This method adds a custom serialization provider to the serialization manager.
    ///  A custom serialization provider will get the opportunity to return a serializer for a data type
    ///  before the serialization manager looks in the type's metadata.
    /// </summary>
    void IDesignerSerializationManager.AddSerializationProvider(IDesignerSerializationProvider provider)
    {
        _designerSerializationProviders ??= [];
        _designerSerializationProviders.Add(provider);
    }
 
    /// <summary>
    ///  Creates an instance of the given type and adds it to a collection of named instances.
    ///  Objects that implement IComponent will be added to the design time container if addToContainer is true.
    /// </summary>
    object IDesignerSerializationManager.CreateInstance(Type type, ICollection? arguments, string? name, bool addToContainer)
    {
        CheckSession();
        // If we were given a name verify that the name doesn't already exist.
        // We do not verify uniqueness in our parent container here because CreateInstance may modify the name for us.
        // If it didn't, the container itself will throw, so we're covered.
        if (name is not null)
        {
            if (_instancesByName is not null && _instancesByName.ContainsKey(name))
            {
                Exception ex = new SerializationException(string.Format(SR.SerializationManagerDuplicateComponentDecl, name))
                {
                    HelpLink = SR.SerializationManagerDuplicateComponentDecl
                };
                throw ex;
            }
        }
 
        object instance = CreateInstance(type, arguments, name, addToContainer);
        Debug.Assert(instance is not null, "instance should not be null here");
        // If we have a name save it into our own nametable.
        // We do this even for objects that were added to the container,
        // because containers reserve the right to change the name in case of collision.
        // Changing the name is fine, but it would be very difficult to map that to the rest of the serializers.
        // Instead, we keep the old name in our local nametable so a serializer can ask for an object by the old name.
        // Because the old nametable is searched first, the old name is preserved.
        // Note that this technique is ONLY valid if RecycleInstances is false.
        // If it is true, we cannot store in the old nametable because it would be possible to fetch the wrong value
        // from the container.
        // Consider a request for "button1' that results in the creation of an object in the container called "button2"
        // due to a collision.
        // If a request later came in for "button2", the wrong object would be returned because RecycleInstances checks
        // the container first.
        // So, it is only safe to store the local value if RecycleInstances is false.
        // When RecycleInstances is true if there was a collision the object would have been returned,
        // so there is no need to store locally.
        if (name is not null // If we were given a name
            && (!(instance is IComponent) // And it's not an IComponent
                || !RecycleInstances))
        { // Or it is an IComponent but recycle instances is turned off
            _instancesByName ??= new(StringComparer.CurrentCulture);
            _namesByInstance ??= new(new ReferenceComparer());
            _instancesByName[name] = instance;
            _namesByInstance[instance] = name;
        }
 
        return instance;
    }
 
    /// <summary>
    ///  Retrieves an instance of a created object of the given name, or null if that object does not exist.
    /// </summary>
    object? IDesignerSerializationManager.GetInstance(string name)
    {
        ArgumentNullException.ThrowIfNull(name);
 
        CheckSession();
        // Check our local nametable first
        object? instance = null;
        if (_instancesByName is not null && _instancesByName.TryGetValue(name, out instance))
        {
            return instance;
        }
 
        if (instance is null && PreserveNames && Container is not null)
        {
            instance = Container.Components[name];
        }
 
        if (instance is null)
        {
            ResolveNameEventArgs e = new(name);
            OnResolveName(e);
            instance = e.Value;
        }
 
        return instance;
    }
 
    /// <summary>
    ///  Retrieves a name for the specified object, or null if the object has no name.
    /// </summary>
    string? IDesignerSerializationManager.GetName(object value)
    {
        ArgumentNullException.ThrowIfNull(value);
 
        CheckSession();
        // Check our local nametable first
        if (_namesByInstance is not null && _namesByInstance.TryGetValue(value, out string? name))
        {
            return name;
        }
 
        if (value is not IComponent component)
        {
            return null;
        }
 
        ISite? site = component.Site;
        return site is null ? null : site is INestedSite nestedSite ? nestedSite.FullName : site.Name;
    }
 
    /// <summary>
    ///  Retrieves a serializer of the requested type for the given object type.
    /// </summary>
    object? IDesignerSerializationManager.GetSerializer(Type? objectType, Type serializerType)
    {
        return GetSerializer(objectType, serializerType);
    }
 
    /// <summary>
    ///  Retrieves a type of the given name.
    /// </summary>
    Type? IDesignerSerializationManager.GetType(string typeName)
    {
        CheckSession();
        Type? type = null;
 
        while (type is null)
        {
            type = GetType(typeName);
            if (type is null && typeName is null)
            {
                break;
            }
 
            if (type is null)
            {
                int dotIndex = typeName.LastIndexOf('.');
                if (dotIndex == -1 || dotIndex == typeName.Length - 1)
                {
                    break;
                }
 
                typeName = string.Concat(typeName.AsSpan(0, dotIndex), "+", typeName.AsSpan(dotIndex + 1, typeName.Length - dotIndex - 1));
            }
        }
 
        return type;
    }
 
    /// <summary>
    ///  Removes a previously added serialization provider.
    /// </summary>
    void IDesignerSerializationManager.RemoveSerializationProvider(IDesignerSerializationProvider provider)
    {
        _designerSerializationProviders?.Remove(provider);
    }
 
    /// <summary>
    ///  Reports a non-fatal error in serialization.
    ///  The serialization manager may implement a logging scheme to alert the caller to all non-fatal errors at once.
    ///  If it doesn't, it should immediately throw in this method, which should abort serialization.
    ///  Serialization may continue after calling this function.
    /// </summary>
    void IDesignerSerializationManager.ReportError(object errorInformation)
    {
        CheckSession();
        if (errorInformation is not null)
        {
            Errors.Add(errorInformation);
        }
    }
 
    internal HashSet<IDesignerSerializationProvider> SerializationProviders
    {
        get => _designerSerializationProviders ??= [];
    }
 
    /// <summary>
    ///  Provides a way to set the name of an existing object.
    ///  This is useful when it is necessary to create an
    ///  instance of an object without going through CreateInstance.
    ///  An exception will be thrown if you try to rename an existing object
    ///  or if you try to give a new object a name that is already taken.
    /// </summary>
    void IDesignerSerializationManager.SetName(object instance, string name)
    {
        CheckSession();
        ArgumentNullException.ThrowIfNull(instance);
        ArgumentNullException.ThrowIfNull(name);
 
        if (_instancesByName is null || _namesByInstance is null)
        {
            _instancesByName = new(StringComparer.CurrentCulture);
            _namesByInstance = new(new ReferenceComparer());
        }
 
        if (_instancesByName.ContainsKey(name))
        {
            throw new ArgumentException(string.Format(SR.SerializationManagerNameInUse, name), nameof(name));
        }
 
        if (_namesByInstance.TryGetValue(instance, out string? instanceName))
        {
            throw new ArgumentException(string.Format(SR.SerializationManagerObjectHasName, name, instanceName), nameof(instance));
        }
 
        _instancesByName[name] = instance;
        _namesByInstance[instance] = name;
    }
 
    /// <summary>
    ///  IServiceProvider implementation.
    /// </summary>
    object? IServiceProvider.GetService(Type serviceType)
    {
        return GetService(serviceType);
    }
 
    /// <summary>
    ///  Session object that implements IDisposable.
    /// </summary>
    private sealed class SerializationSession : IDisposable
    {
        private readonly DesignerSerializationManager _serializationManager;
 
        internal SerializationSession(DesignerSerializationManager serializationManager)
        {
            _serializationManager = serializationManager;
        }
 
        public void Dispose()
        {
            _serializationManager.OnSessionDisposed(EventArgs.Empty);
        }
    }
 
    /// <summary>
    ///  A key comparer that can be passed to a hash table to use object reference identity as the key comparison.
    /// </summary>
    private sealed class ReferenceComparer : IEqualityComparer<object>
    {
        bool IEqualityComparer<object>.Equals(object? x, object? y)
        {
            return ReferenceEquals(x, y);
        }
 
        int IEqualityComparer<object>.GetHashCode(object x)
        {
            return x is not null ? x.GetHashCode() : 0;
        }
    }
 
    /// <summary>
    ///  Wrapped property descriptor. Takes the given property and wraps it in a new one that can take the designer
    ///  serialization manager as a target.
    /// </summary>
    private sealed class WrappedPropertyDescriptor : PropertyDescriptor
    {
        private readonly object _target;
        private readonly PropertyDescriptor _property;
 
        internal WrappedPropertyDescriptor(PropertyDescriptor property, object target) : base(property.Name, null)
        {
            _property = property;
            _target = target;
        }
 
        public override AttributeCollection Attributes
        {
            get => _property.Attributes;
        }
 
        public override Type ComponentType
        {
            get => _property.ComponentType;
        }
 
        public override bool IsReadOnly
        {
            get => _property.IsReadOnly;
        }
 
        public override Type PropertyType
        {
            get => _property.PropertyType;
        }
 
        public override bool CanResetValue(object component)
        {
            return _property.CanResetValue(_target);
        }
 
        public override object? GetValue(object? component)
        {
            return _property.GetValue(_target);
        }
 
        public override void ResetValue(object component)
        {
            _property.ResetValue(_target);
        }
 
        public override void SetValue(object? component, object? value)
        {
            _property.SetValue(_target, value);
        }
 
        public override bool ShouldSerializeValue(object component)
        {
            return _property.ShouldSerializeValue(_target);
        }
    }
}