File: System\ComponentModel\Design\DesignSurface.cs
Web Access
Project: src\src\System.Windows.Forms.Design\src\System.Windows.Forms.Design.csproj (System.Windows.Forms.Design)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Collections;
using System.ComponentModel.Design.Serialization;
using System.Reflection;
 
namespace System.ComponentModel.Design;
 
/// <summary>
///  A design surface is an object that contains multiple designers and presents a user-editable surface for them.
/// </summary>
public class DesignSurface : IDisposable, IServiceProvider
{
    private DesignSurfaceServiceContainer _serviceContainer;
    private DesignerHost _host;
    private ICollection? _loadErrors;
 
    /// <summary>
    ///  Creates a new DesignSurface.
    /// </summary>
    public DesignSurface() : this((IServiceProvider?)null)
    {
    }
 
    /// <summary>
    ///  Creates a new DesignSurface given a parent service provider.
    /// </summary>
    /// <param name="parentProvider">
    ///  The parent service provider. If there is no parent used to resolve services this can be null.
    /// </param>
    public DesignSurface(IServiceProvider? parentProvider)
    {
        _serviceContainer = new DesignSurfaceServiceContainer(parentProvider);
 
        // Configure our default services
        ServiceCreatorCallback callback = new(OnCreateService);
        ServiceContainer.AddService<ISelectionService>(callback);
        ServiceContainer.AddService<IExtenderProviderService>(callback);
        ServiceContainer.AddService<IExtenderListService>(callback);
        ServiceContainer.AddService<ITypeDescriptorFilterService>(callback);
        ServiceContainer.AddService<IReferenceService>(callback);
 
        ServiceContainer.AddService(this);
        _host = new DesignerHost(this);
    }
 
    /// <summary>
    ///  Creates a new DesignSurface.
    /// </summary>
    public DesignSurface(Type rootComponentType) : this(null, rootComponentType)
    {
    }
 
    /// <summary>
    ///  Creates a new DesignSurface given a parent service provider.
    /// </summary>
    /// <param name="parentProvider">
    ///  The parent service provider. If there is no parent used to resolve services this can be null.
    /// </param>
    public DesignSurface(IServiceProvider? parentProvider, Type rootComponentType) : this(parentProvider)
    {
        ArgumentNullException.ThrowIfNull(rootComponentType);
 
        BeginLoad(rootComponentType);
    }
 
    /// <summary>
    ///  Provides access to the design surface's container, which contains all components currently being designed.
    /// </summary>
    public IContainer ComponentContainer
    {
        get
        {
            ObjectDisposedException.ThrowIf(_host is null, this);
            return ((IDesignerHost)_host).Container;
        }
    }
 
    /// <summary>
    ///  Returns true if the design surface is currently loaded.
    ///  This will be <see langword="true"/> when a successful load has completed,
    ///  or <see langword="false"/> for all other cases.
    /// </summary>
    public bool IsLoaded { get; private set; }
 
    /// <summary>
    ///  Returns a collection of LoadErrors or a void collection.
    /// </summary>
    public ICollection LoadErrors => _loadErrors ?? Array.Empty<object>();
 
    /// <summary>
    ///  Returns true if DTEL (WSOD) is currently loading.
    /// </summary>
    public bool DtelLoading
    {
        get;
        set;
    }
 
    /// <summary>
    ///  Provides access to the design surface's ServiceContainer. This property allows inheritors to add their own services.
    /// </summary>
    protected ServiceContainer ServiceContainer
    {
        get
        {
            ObjectDisposedException.ThrowIf(_serviceContainer is null, this);
            return _serviceContainer;
        }
    }
 
    /// <summary>
    ///  This property will return the view for the root designer. BeginLoad must have been called beforehand to
    ///  start the loading process. It is possible to return a view before the designer loader finishes loading because
    ///  the root designer, which supplies the view, is the first object created by the designer loader.
    ///  If a view is unavailable this method will throw an exception.
    ///  Possible exceptions:
    ///  The design surface is not loading or the designer loader has not yet created
    ///  a root designer: <see cref="InvalidOperationException"/>.
    ///  The design surface finished the load, but failed.
    ///  (Various. This will throw the first exception the designer loader added to the error collection).
    /// </summary>
    public object View
    {
        get
        {
            ObjectDisposedException.ThrowIf(_host is null, this);
 
            IComponent? rootComponent = ((IDesignerHost)_host).RootComponent;
            if (rootComponent is null)
            {
                // Check to see if we have any load errors. If so, use them.
                if (_loadErrors is not null)
                {
                    foreach (object o in _loadErrors)
                    {
                        if (o is Exception ex)
                        {
                            throw new InvalidOperationException(ex.Message, ex);
                        }
                        else if (o is not null)
                        {
                            throw new InvalidOperationException(o.ToString());
                        }
                    }
                }
 
                // loader didn't provide any help. Just generally fail.
                throw new InvalidOperationException(SR.DesignSurfaceNoRootComponent)
                {
                    HelpLink = SR.DesignSurfaceNoRootComponent
                };
            }
 
            if (((IDesignerHost)_host).GetDesigner(rootComponent) is not IRootDesigner rootDesigner)
            {
                throw new InvalidOperationException(SR.DesignSurfaceDesignerNotLoaded)
                {
                    HelpLink = SR.DesignSurfaceDesignerNotLoaded
                };
            }
 
            ViewTechnology[]? designerViews = rootDesigner.SupportedTechnologies;
            if (designerViews is null || designerViews.Length == 0)
            {
                throw new NotSupportedException(SR.DesignSurfaceNoSupportedTechnology)
                {
                    HelpLink = SR.DesignSurfaceNoSupportedTechnology
                };
            }
 
            // We just feed the available technologies back into the root designer. ViewTechnology itself is outdated.
            return rootDesigner.GetView(designerViews[0]);
        }
    }
 
    /// <summary>
    ///  Adds a event handler to listen to the Disposed event on the component.
    /// </summary>
    public event EventHandler? Disposed;
 
    /// <summary>
    ///  Adds a event handler to listen to the Flushed event on the component.
    ///  This is called after the design surface has asked the designer loader to flush its state.
    /// </summary>
    public event EventHandler? Flushed;
 
    /// <summary>
    ///  Called when the designer load has completed. This is called for successful loads as well as unsuccessful ones.
    ///  If code in this event handler throws an exception the designer will be unloaded.
    /// </summary>
    public event LoadedEventHandler? Loaded;
 
    /// <summary>
    ///  Called when the designer load is about to begin the loading process.
    /// </summary>
    public event EventHandler? Loading;
 
    /// <summary>
    ///  Called when the designer has completed the unloading
    ///  process.
    /// </summary>
    public event EventHandler? Unloaded;
 
    /// <summary>
    ///  Called when a designer is about to begin reloading. When a designer reloads,
    ///  all of the state for that designer is recreated, including the designer's view. The view should be unparented at this time.
    /// </summary>
    public event EventHandler? Unloading;
 
    /// <summary>
    ///  Called when someone has called the Activate method on IDesignerHost.
    ///  You should attach a handler to this event that activates the window for this design surface.
    /// </summary>
    public event EventHandler? ViewActivated;
 
    /// <summary>
    ///  This method begins the loading process with the given designer loader. Designer loading can be asynchronous,
    ///  so the loading may continue to progress after this call has returned. Listen to the Loaded event to know
    ///  when the design surface has completed loading.
    /// </summary>
    public void BeginLoad(DesignerLoader loader)
    {
        ArgumentNullException.ThrowIfNull(loader);
        ObjectDisposedException.ThrowIf(_host is null, this);
 
        // Create the designer host. We need the host so we can begin the loading process.
        _loadErrors = null;
        _host.BeginLoad(loader);
    }
 
    /// <summary>
    ///  This method begins the loading process for a component of the given type.
    ///  This will create an instance of the component type and initialize a designer for that instance.
    ///  Loaded is raised before this method returns.
    /// </summary>
    public void BeginLoad(Type rootComponentType)
    {
        ArgumentNullException.ThrowIfNull(rootComponentType);
        ObjectDisposedException.ThrowIf(_host is null, this);
        BeginLoad(new DefaultDesignerLoader(rootComponentType));
    }
 
    /// <summary>
    ///  This method is called to create a component of the given type.
    /// </summary>
    [Obsolete("CreateComponent has been replaced by CreateInstance and will be removed after Beta2")]
    protected internal virtual IComponent? CreateComponent(Type componentType)
    {
        return CreateInstance(componentType) as IComponent;
    }
 
    /// <summary>
    ///  This method is called to create a designer for a component.
    /// </summary>
    protected internal virtual IDesigner? CreateDesigner(IComponent component, bool rootDesigner)
    {
        ArgumentNullException.ThrowIfNull(component);
        ObjectDisposedException.ThrowIf(_host is null, this);
 
        return rootDesigner
            ? TypeDescriptor.CreateDesigner(component, typeof(IRootDesigner)) as IRootDesigner
            : TypeDescriptor.CreateDesigner(component, typeof(IDesigner));
    }
 
    /// <summary>
    ///  This method is called to create an instance of the given type. If the type is a component
    ///  this will search for a constructor of type IContainer first, and then an empty constructor.
    /// </summary>
    protected internal virtual object? CreateInstance(Type type)
    {
        ArgumentNullException.ThrowIfNull(type);
 
        // Locate an appropriate constructor for IComponents.
        object? instance = null;
        ConstructorInfo? ctor = TypeDescriptor.GetReflectionType(type).GetConstructor([]);
        if (ctor is not null)
        {
            instance = TypeDescriptor.CreateInstance(this, type, [], []);
        }
        else
        {
            if (typeof(IComponent).IsAssignableFrom(type))
            {
                ctor = TypeDescriptor.GetReflectionType(type).GetConstructor(BindingFlags.Public | BindingFlags.Instance | BindingFlags.ExactBinding, null, [typeof(IContainer)], null);
            }
 
            if (ctor is not null)
            {
                instance = TypeDescriptor.CreateInstance(this, type, [typeof(IContainer)], [ComponentContainer]);
            }
        }
 
        instance ??= Activator.CreateInstance(type, BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.CreateInstance, null, null, null);
 
        return instance;
    }
 
    /// <summary>
    ///  Creates a container suitable for nesting controls or components. Adding a component to a nested container
    ///  creates its designer and makes it eligible for all all services available from the design surface.
    ///  Components added to nested containers do not participate in serialization.
    ///  You may provide an additional name for this container by passing a value into containerName.
    /// </summary>
    public INestedContainer CreateNestedContainer(IComponent owningComponent)
    {
        return CreateNestedContainer(owningComponent, null);
    }
 
    /// <summary>
    ///  Creates a container suitable for nesting controls or components. Adding a component to a nested container
    ///  creates its designer and makes it eligible for all all services available from the design surface.
    ///  Components added to nested containers do not participate in serialization. You may provide an additional name
    ///  for this container by passing a value into containerName.
    /// </summary>
    public INestedContainer CreateNestedContainer(IComponent owningComponent, string? containerName)
    {
        ObjectDisposedException.ThrowIf(_host is null, this);
        ArgumentNullException.ThrowIfNull(owningComponent);
        return new SiteNestedContainer(owningComponent, containerName, _host);
    }
 
    /// <summary>
    ///  Disposes the design surface.
    /// </summary>
    public void Dispose()
    {
        Dispose(true);
    }
 
    /// <summary>
    ///  Protected override of Dispose that allows for cleanup.
    /// </summary>
    /// <param name="disposing">True if Dispose is being called or false if this is being invoked by a finalizer.</param>
    protected virtual void Dispose(bool disposing)
    {
        if (disposing)
        {
            // technically we should raise this after we've destroyed ourselves.
            // Unfortunately, too many things query us for services so they can detach.
            Disposed?.Invoke(this, EventArgs.Empty);
 
            // Destroying the host also destroys all components. In most cases destroying the root component
            // will destroy its designer which also kills the view. So, we destroy the view below last
            // (remember, this view is a "view container" so we are destroying the innermost view first and
            // then destroying our own view).
            try
            {
                try
                {
                    _host?.DisposeHost();
                }
                finally
                {
                    if (_serviceContainer is not null)
                    {
                        _serviceContainer.RemoveService<DesignSurface>();
                        _serviceContainer.Dispose();
                    }
                }
            }
            finally
            {
                _host = null!;
                _serviceContainer = null!;
            }
        }
    }
 
    /// <summary>
    ///  Flushes any design changes to the underlying loader.
    /// </summary>
    public void Flush()
    {
        _host?.Flush();
 
        Flushed?.Invoke(this, EventArgs.Empty);
    }
 
    /// <summary>
    ///  Retrieves a service in this design surface's service container.
    /// </summary>
    /// <param name="serviceType">The type of service to retrieve.</param>
    /// <returns> An instance of the requested service or null if the service could not be found.</returns>
    public object? GetService(Type serviceType)
    {
        return _serviceContainer?.GetService(serviceType);
    }
 
    /// <summary>
    ///  Called by the designer host in response to an Activate call on its interface.
    /// </summary>
    internal void OnViewActivate()
    {
        OnViewActivate(EventArgs.Empty);
    }
 
    /// <summary>
    ///  Private method that demand-creates services we offer.
    /// </summary>
    /// <param name="container">The service container requesting the service.</param>
    /// <param name="serviceType">The type of service being requested.</param>
    /// <returns>
    ///  A new instance of the service. It is an error to call this with a service type it doesn't know how to create.
    /// </returns>
    private object OnCreateService(IServiceContainer container, Type serviceType)
    {
        if (serviceType == typeof(ISelectionService))
        {
            return new SelectionService(container);
        }
 
        if (serviceType == typeof(IExtenderProviderService))
        {
            return new ExtenderProviderService();
        }
 
        if (serviceType == typeof(IExtenderListService))
        {
            return GetService(typeof(IExtenderProviderService))!;
        }
 
        if (serviceType == typeof(ITypeDescriptorFilterService))
        {
            return new TypeDescriptorFilterService();
        }
 
        Debug.Assert(serviceType == typeof(IReferenceService), $"Demand created service not supported: {serviceType.Name}");
        return new ReferenceService(container);
    }
 
    /// <summary>
    ///  This is invoked by the designer host when it has finished the load.
    /// </summary>
    internal void OnLoaded(bool successful, ICollection? errors)
    {
        IsLoaded = successful;
        _loadErrors = errors;
 
        if (successful)
        {
            IComponent? rootComponent = ((IDesignerHost)_host).RootComponent;
            if (rootComponent is null)
            {
                ArrayList newErrors = [];
                Exception ex = new InvalidOperationException(SR.DesignSurfaceNoRootComponent)
                {
                    HelpLink = SR.DesignSurfaceNoRootComponent
                };
                newErrors.Add(ex);
                if (errors is not null)
                {
                    newErrors.AddRange(errors);
                }
 
                errors = newErrors;
                successful = false;
            }
        }
 
        OnLoaded(new LoadedEventArgs(successful, errors));
    }
 
    /// <summary>
    ///  Called when the loading process has completed. This is invoked for both successful and unsuccessful loads.
    ///  The EventArgs passed into this method can be used to tell a successful from an unsuccessful load.
    ///  It can also be used to create a view for this design surface.
    ///  If code in this event handler or override throws an exception, the designer will be unloaded.
    /// </summary>
    protected virtual void OnLoaded(LoadedEventArgs e)
    {
        Loaded?.Invoke(this, e);
    }
 
    /// <summary>
    ///  Called when the loading process is about to begin.
    /// </summary>
    internal void OnLoading()
    {
        OnLoading(EventArgs.Empty);
    }
 
    /// <summary>
    ///  Called when the loading process is about to begin.
    /// </summary>
    protected virtual void OnLoading(EventArgs e)
    {
        Loading?.Invoke(this, e);
    }
 
    /// <summary>
    ///  This is invoked by the designer host after it has unloaded a document.
    /// </summary>
    internal void OnUnloaded()
    {
        OnUnloaded(EventArgs.Empty);
    }
 
    /// <summary>
    ///  Called when a designer has finished unloading a document.
    /// </summary>
    protected virtual void OnUnloaded(EventArgs e)
    {
        Unloaded?.Invoke(this, e);
    }
 
    /// <summary>
    ///  This is invoked by the designer host when it is about to unload a document.
    /// </summary>
    internal void OnUnloading()
    {
        OnUnloading(EventArgs.Empty);
        IsLoaded = false;
    }
 
    /// <summary>
    ///  Called when a designer is about to begin reloading. When a designer reloads,
    ///  all of the state for that designer is recreated, including the designer's view.
    ///  The view should be unparented at this time.
    /// </summary>
    protected virtual void OnUnloading(EventArgs e)
    {
        Unloading?.Invoke(this, e);
    }
 
    /// <summary>
    ///  Called when someone has called the Activate method on IDesignerHost.
    ///  You should attach a handler to this event that activates the window for this design surface.
    /// </summary>
    protected virtual void OnViewActivate(EventArgs e)
    {
        ViewActivated?.Invoke(this, e);
    }
 
    /// <summary>
    ///  This is a simple designer loader that creates an instance of the given type and then calls EndLoad.
    ///  If a collection of objects was passed, this will simply add those objects to the container.
    /// </summary>
    private class DefaultDesignerLoader : DesignerLoader
    {
        private readonly Type _type;
 
        public DefaultDesignerLoader(Type type)
        {
            _type = type;
        }
 
        public override void BeginLoad(IDesignerLoaderHost loaderHost)
        {
            loaderHost.CreateComponent(_type);
            loaderHost.EndLoad(_type.FullName!, true, null);
        }
 
        public override void Dispose()
        {
        }
    }
}