1 write to _serializationManager
System.Windows.Forms.Design (1)
System\ComponentModel\Design\Serialization\BasicDesignerLoader.cs (1)
169_serializationManager = new DesignerSerializationManager(_host);
18 references to _serializationManager
System.Windows.Forms.Design (18)
System\ComponentModel\Design\Serialization\BasicDesignerLoader.cs (18)
107if (_serializationManager is null) 112return _serializationManager.PropertyProvider; 116if (_serializationManager is null) 121_serializationManager.PropertyProvider = value; 175dsc.AddFixedService(typeof(IDesignerSerializationManager), _serializationManager); 180sc.AddService<IDesignerSerializationManager>(_serializationManager); 210PerformLoad(_serializationManager!); 303using (_serializationManager!.CreateSession()) 307PerformFlush(_serializationManager); 316_serializationManager.Errors.Add(ex); 319ICollection errors = _serializationManager.Errors; 412_serializationSession = _serializationManager!.CreateSession(); 629&& (_serializationManager!.Errors is null 630|| _serializationManager.Errors.Count == 0); 657_serializationManager!.Errors!.Add(err); 661errors = _serializationManager!.Errors; 903if (_serializationManager is null) 950_serializationManager!.Errors.Add(err);