5 references to s_stateModifyIfErrors
System.Windows.Forms.Design (5)
System\ComponentModel\Design\Serialization\BasicDesignerLoader.cs (5)
31private static readonly int s_stateEnableComponentEvents = BitVector32.CreateMask(s_stateModifyIfErrors); // True if we are currently listening to OnComponent* events 597if (_state[s_stateModifyIfErrors]) 692if (_state[s_stateModifyIfErrors] && errors is not null && errors.Count > 0) 774_state[s_stateForceReload | s_stateModifyIfErrors | s_stateFlushReload] = false; 814_state[s_stateModifyIfErrors] = ((flags & ReloadOptions.ModifyOnError) != 0);