5 references to s_stateModifyIfErrors
System.Windows.Forms.Design (5)
System\ComponentModel\Design\Serialization\BasicDesignerLoader.cs (5)
31
private static readonly int s_stateEnableComponentEvents = BitVector32.CreateMask(
s_stateModifyIfErrors
); // True if we are currently listening to OnComponent* events
597
if (_state[
s_stateModifyIfErrors
])
692
if (_state[
s_stateModifyIfErrors
] && errors is not null && errors.Count > 0)
774
_state[s_stateForceReload |
s_stateModifyIfErrors
| s_stateFlushReload] = false;
814
_state[
s_stateModifyIfErrors
] = ((flags & ReloadOptions.ModifyOnError) != 0);