3 writes to _innerRect
System.Windows.Forms.Design (3)
System\Windows\Forms\Design\SelectionUIService.SelectionUIItem.cs (3)
504
_innerRect
= _handler.GetComponentBounds(_component);
507
_innerRect
= _selUIsvc.RectangleToClient(_innerRect);
528
_innerRect
= _outerRect = rcNew;
33 references to _innerRect
System.Windows.Forms.Design (33)
System\Windows\Forms\Design\SelectionUIService.SelectionUIItem.cs (33)
132
Rectangle inner =
_innerRect
;
244
if (pt.X >= _outerRect.X && pt.X <=
_innerRect
.X)
247
if (pt.Y >= _outerRect.Y && pt.Y <=
_innerRect
.Y)
252
if (pt.Y >=
_innerRect
.Y +
_innerRect
.Height && pt.Y <= _outerRect.Y + _outerRect.Height)
266
if (pt.Y >= _outerRect.Y && pt.Y <=
_innerRect
.Y)
269
Debug.Assert(!(pt.X >= _outerRect.X && pt.X <=
_innerRect
.X), "Should be handled by left top check");
270
if (pt.X >=
_innerRect
.X +
_innerRect
.Width && pt.X <= _outerRect.X + _outerRect.Width)
284
if (pt.X >=
_innerRect
.X +
_innerRect
.Width && pt.X <= _outerRect.X + _outerRect.Width)
287
Debug.Assert(!(pt.Y >= _outerRect.Y && pt.Y <=
_innerRect
.Y), "Should be handled by top right check");
288
if (pt.Y >=
_innerRect
.Y +
_innerRect
.Height && pt.Y <= _outerRect.Y + _outerRect.Height)
302
if (pt.Y >=
_innerRect
.Y +
_innerRect
.Height && pt.Y <= _outerRect.Y + _outerRect.Height)
305
Debug.Assert(!(pt.X >= _outerRect.X && pt.X <=
_innerRect
.X), "Should be handled by left bottom check");
307
Debug.Assert(!(pt.X >=
_innerRect
.X +
_innerRect
.Width && pt.X <= _outerRect.X + _outerRect.Width), "Should be handled by right bottom check");
331
_region.Exclude(
_innerRect
);
379
if ((GetRules() & SelectionRules.Visible) == SelectionRules.None || _outerRect.IsEmpty ||
_innerRect
.IsEmpty)
394
if (pt.X >
_innerRect
.X
395
&& pt.X <
_innerRect
.X +
_innerRect
.Width
396
&& pt.Y >
_innerRect
.Y
397
&& pt.Y <
_innerRect
.Y +
_innerRect
.Height)
505
if (!
_innerRect
.IsEmpty)
507
_innerRect = _selUIsvc.RectangleToClient(
_innerRect
);
508
Rectangle rcOuterNew = new(
_innerRect
.X - GRABHANDLE_WIDTH,
_innerRect
.Y - GRABHANDLE_HEIGHT,
_innerRect
.Width + 2 * GRABHANDLE_WIDTH,
_innerRect
.Height + 2 * GRABHANDLE_HEIGHT);