3 references to s_stateModified
System.Windows.Forms.Design (3)
System\ComponentModel\Design\Serialization\BasicDesignerLoader.cs (3)
24private static readonly int s_stateReloadSupported = BitVector32.CreateMask(s_stateModified); // True if the serializer supports reload. 69get => _state[s_stateModified]; 70set => _state[s_stateModified] = value;