6 references to s_stateFlushInProgress
System.Windows.Forms.Design (6)
System\ComponentModel\Design\Serialization\BasicDesignerLoader.cs (6)
23
private static readonly int s_stateModified = BitVector32.CreateMask(
s_stateFlushInProgress
); // True if the designer is modified.
50
_state[
s_stateFlushInProgress
] = false;
283
if (_state[
s_stateFlushInProgress
] || !_state[s_stateLoaded] || !Modified)
288
_state[
s_stateFlushInProgress
] = true;
335
_state[
s_stateFlushInProgress
] = false;
820
if (_state[
s_stateFlushInProgress
])