6 references to s_stateFlushInProgress
System.Windows.Forms.Design (6)
System\ComponentModel\Design\Serialization\BasicDesignerLoader.cs (6)
23private static readonly int s_stateModified = BitVector32.CreateMask(s_stateFlushInProgress); // True if the designer is modified. 50_state[s_stateFlushInProgress] = false; 283if (_state[s_stateFlushInProgress] || !_state[s_stateLoaded] || !Modified) 288_state[s_stateFlushInProgress] = true; 335_state[s_stateFlushInProgress] = false; 820if (_state[s_stateFlushInProgress])