5 references to s_stateFlushReload
System.Windows.Forms.Design (5)
System\ComponentModel\Design\Serialization\BasicDesignerLoader.cs (5)
30private static readonly int s_stateModifyIfErrors = BitVector32.CreateMask(s_stateFlushReload); // True if we we should modify the buffer if we have fatal errors after load. 592if (!_state[s_stateFlushReload]) 764if (_state[s_stateFlushReload]) 774_state[s_stateForceReload | s_stateModifyIfErrors | s_stateFlushReload] = false; 813_state[s_stateFlushReload] = ((flags & ReloadOptions.NoFlush) == 0);