5 references to s_stateFlushReload
System.Windows.Forms.Design (5)
System\ComponentModel\Design\Serialization\BasicDesignerLoader.cs (5)
30
private static readonly int s_stateModifyIfErrors = BitVector32.CreateMask(
s_stateFlushReload
); // True if we we should modify the buffer if we have fatal errors after load.
592
if (!_state[
s_stateFlushReload
])
764
if (_state[
s_stateFlushReload
])
774
_state[s_stateForceReload | s_stateModifyIfErrors |
s_stateFlushReload
] = false;
813
_state[
s_stateFlushReload
] = ((flags & ReloadOptions.NoFlush) == 0);