2 writes to _executingUnit
System.Windows.Forms.Design (2)
System\ComponentModel\Design\UndoEngine.UndoUnit.cs (2)
375UndoEngine._executingUnit = this; 399UndoEngine._executingUnit = savedUnit;
8 references to _executingUnit
System.Windows.Forms.Design (8)
System\ComponentModel\Design\UndoEngine.cs (7)
63public bool UndoInProgress => _executingUnit is not null; 333if (Enabled && _executingUnit is null && _unitStack.Count == 0) 372if (Enabled && _executingUnit is null && _unitStack.Count == 0) 425if (Enabled && _executingUnit is null && _unitStack.Count == 0) 500if (Enabled && _executingUnit is null && _unitStack.Count == 0) 516if (_executingUnit is null && _unitStack.Count > 0) 527if (Enabled && _executingUnit is null)
System\ComponentModel\Design\UndoEngine.UndoUnit.cs (1)
374UndoUnit? savedUnit = UndoEngine._executingUnit;