2 writes to _executingUnit
System.Windows.Forms.Design (2)
System\ComponentModel\Design\UndoEngine.UndoUnit.cs (2)
375
UndoEngine.
_executingUnit
= this;
399
UndoEngine.
_executingUnit
= savedUnit;
8 references to _executingUnit
System.Windows.Forms.Design (8)
System\ComponentModel\Design\UndoEngine.cs (7)
63
public bool UndoInProgress =>
_executingUnit
is not null;
333
if (Enabled &&
_executingUnit
is null && _unitStack.Count == 0)
372
if (Enabled &&
_executingUnit
is null && _unitStack.Count == 0)
425
if (Enabled &&
_executingUnit
is null && _unitStack.Count == 0)
500
if (Enabled &&
_executingUnit
is null && _unitStack.Count == 0)
516
if (
_executingUnit
is null && _unitStack.Count > 0)
527
if (Enabled &&
_executingUnit
is null)
System\ComponentModel\Design\UndoEngine.UndoUnit.cs (1)
374
UndoUnit? savedUnit = UndoEngine.
_executingUnit
;