// <auto-generated> using System.Reflection; namespace FxResources.System.Windows.Extensions { internal static class SR { } } namespace System { internal static partial class SR { private static global::System.Resources.ResourceManager s_resourceManager; internal static global::System.Resources.ResourceManager ResourceManager => s_resourceManager ?? (s_resourceManager = new global::System.Resources.ResourceManager(typeof(FxResources.System.Windows.Extensions.SR))); /// <summary>{0} is not a valid value for {1}.</summary> internal static string @ConvertInvalidPrimitive => GetResourceString("ConvertInvalidPrimitive"); /// <summary>{0} is an invalid handle.</summary> internal static string @Cryptography_InvalidHandle => GetResourceString("Cryptography_InvalidHandle"); /// <summary>Enumeration value '{0}' specified in condition mapping is not valid.</summary> internal static string @Enum_InvalidValue => GetResourceString("Enum_InvalidValue"); /// <summary>System.Windows.Extensions types are not supported on this platform.</summary> internal static string @PlatformNotSupported_System_Windows_Extensions => GetResourceString("PlatformNotSupported_System_Windows_Extensions"); /// <summary>Could not determine a universal resource identifier for the sound location.</summary> internal static string @SoundAPIBadSoundLocation => GetResourceString("SoundAPIBadSoundLocation"); /// <summary>Please be sure a sound file exists at the specified location.</summary> internal static string @SoundAPIFileDoesNotExist => GetResourceString("SoundAPIFileDoesNotExist"); /// <summary>Sound API only supports playing PCM wave files.</summary> internal static string @SoundAPIFormatNotSupported => GetResourceString("SoundAPIFormatNotSupported"); /// <summary>The file located at {0} is not a valid wave file.</summary> internal static string @SoundAPIInvalidWaveFile => GetResourceString("SoundAPIInvalidWaveFile"); /// <summary>The wave header is corrupt.</summary> internal static string @SoundAPIInvalidWaveHeader => GetResourceString("SoundAPIInvalidWaveHeader"); /// <summary>The request to load the wave file in memory timed out.</summary> internal static string @SoundAPILoadTimedOut => GetResourceString("SoundAPILoadTimedOut"); /// <summary>The LoadTimeout property of a SoundPlayer cannot be negative.</summary> internal static string @SoundAPILoadTimeout => GetResourceString("SoundAPILoadTimeout"); /// <summary>=There was an error reading the file located at {0}. Please make sure that a valid wave file exists at the specified location.</summary> internal static string @SoundAPIReadError => GetResourceString("SoundAPIReadError"); /// <summary>Text "{0}" cannot be parsed. The expected text format is "{1}".</summary> internal static string @TextParseFailedFormat => GetResourceString("TextParseFailedFormat"); /// <summary>IDictionary parameter contains at least one entry that is not valid. Ensure all values are consistent with the object's properties.</summary> internal static string @PropertyValueInvalidEntry => GetResourceString("PropertyValueInvalidEntry"); } } |