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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Globalization;
using System.Windows.Markup;
using System.Collections.Generic;
using System.Windows.Threading;
using System.Diagnostics;
using System.Xml;
#if RIBBON_IN_FRAMEWORK
using System.Windows.Controls.Ribbon;
#else
using Microsoft.Windows.Controls.Ribbon;
#endif
#if RIBBON_IN_FRAMEWORK
namespace System.Windows.Controls
#else
namespace Microsoft.Windows.Controls
#endif
{
/// <summary>
/// Almost same as TextSearch, except for the public properties (i.e. TextPath), which are used from TextSearch.
/// Text Search is a feature that allows the user to quickly access items in a set by typing prefixes of the strings.
/// </summary>
internal sealed class TextSearchInternal : DependencyObject
{
/// <summary>
/// Make a new TextSearchInternal instance attached to the given object.
/// Create the instance in the same context as the given DO.
/// </summary>
/// <param name="itemsControl"></param>
private TextSearchInternal(ItemsControl itemsControl)
{
ArgumentNullException.ThrowIfNull(itemsControl);
_attachedTo = itemsControl;
ResetState();
}
/// <summary>
/// Get the instance of TextSearchInternal attached to the given ItemsControl or make one and attach it if it's not.
/// </summary>
/// <param name="itemsControl"></param>
/// <returns></returns>
internal static TextSearchInternal EnsureInstance(ItemsControl itemsControl)
{
TextSearchInternal instance = (TextSearchInternal)itemsControl.GetValue(TextSearchInternalInstanceProperty);
if (instance == null)
{
instance = new TextSearchInternal(itemsControl);
itemsControl.SetValue(TextSearchInternalInstancePropertyKey, instance);
}
return instance;
}
#if DEBUG
#region Properties
/// <summary>
/// Prefix that is currently being used in the algorithm.
/// </summary>
private static readonly DependencyProperty CurrentPrefixProperty =
DependencyProperty.RegisterAttached("CurrentPrefix", typeof(string), typeof(TextSearchInternal),
new FrameworkPropertyMetadata((string)null));
/// <summary>
/// If TextSearchInternal is currently active.
/// </summary>
private static readonly DependencyProperty IsActiveProperty =
DependencyProperty.RegisterAttached("IsActive", typeof(bool), typeof(TextSearchInternal),
new FrameworkPropertyMetadata(false));
#endregion
#endif
#region Private Properties
/// <summary>
/// The key needed to set a read-only property.
/// </summary>
private static readonly DependencyPropertyKey TextSearchInternalInstancePropertyKey =
DependencyProperty.RegisterAttachedReadOnly("TextSearchInternalInstance", typeof(TextSearchInternal), typeof(TextSearchInternal),
new FrameworkPropertyMetadata((object)null /* default value */));
/// <summary>
/// Instance of TextSearchInternal -- attached property so that the instance can be stored on the element
/// which wants the service.
/// </summary>
private static readonly DependencyProperty TextSearchInternalInstanceProperty =
TextSearchInternalInstancePropertyKey.DependencyProperty;
#endregion
#region Private Methods
/// <summary>
/// TextSearchInternal in an ItemsControl containing ItemsControls as children (i.e. RibbonGallery)
/// performs TextSearchInternal on the second level Items.
/// </summary>
/// <param name="nextChar"></param>
/// <returns></returns>
internal bool DoHierarchicalSearch(string nextChar)
{
bool repeatedChar = false;
// If they pressed the same character as last time, we will do the fallback search.
// Fallback search is if they type "bob" and then press "b"
// we'll look for "bobb" and when we don't find it we should
// find the next item starting with "bob".
if (_charsEntered.Count > 0 && string.Compare(_charsEntered[_charsEntered.Count - 1], nextChar, true, GetCulture(_attachedTo)) == 0)
{
repeatedChar = true;
}
bool wasNewCharUsed = false;
int matchedItemIndex = -1;
int startItemsControlIndex = 0;
// If TextSearchInternal is not active, then we should start
// the search from the beginning. If it is active, we should
// start the search from the ItemsControl containing the currently-matched item.
if (IsActive)
{
startItemsControlIndex = MatchedItemsControlIndex;
}
int itemCount = _attachedTo.Items.Count;
for (int currentIndex = startItemsControlIndex; currentIndex < itemCount; )
{
// Skip over filtered categories
ItemsControl childItemsControl = _attachedTo.ItemContainerGenerator.ContainerFromIndex(currentIndex) as ItemsControl;
if (childItemsControl != null && childItemsControl.Visibility == Visibility.Visible)
{
int startItemIndex = 0;
// If TextSearchInternal is not active, then we should start
// the search from the beginning. If it is active, we should
// start the search from the currently-matched item.
if (IsActive)
{
startItemIndex = MatchedItemIndex;
}
ItemCollection itemCollection = childItemsControl.Items as ItemCollection;
// Get the primary TextPath from the child ItemsControl
string primaryTextPath = GetPrimaryTextPath(childItemsControl, true);
matchedItemIndex = FindMatchingPrefix(childItemsControl, primaryTextPath, Prefix, nextChar, startItemIndex, repeatedChar, ref wasNewCharUsed,
/* hierarchicalSearch */ true,
/* fallbackFirstItem */ currentIndex != startItemsControlIndex);
// If there was an item that matched, move to that item in the collection
if (matchedItemIndex != -1)
{
// Don't have to move currency if it didn't actually move.
// startItemIndex is the index of the current item only if IsActive is true,
// So, we have to move currency when IsActive is false.
if (!IsActive || matchedItemIndex != startItemIndex || currentIndex != startItemsControlIndex)
{
object matchedItem = itemCollection[matchedItemIndex];
// Let the control decide what to do with matched-item
RibbonHelper.NavigateToItem(childItemsControl, matchedItemIndex , null);
// Store current match
MatchedItemIndex = matchedItemIndex;
MatchedItemsControlIndex = currentIndex;
}
// Update the prefix if it changed
if (wasNewCharUsed)
{
AddCharToPrefix(nextChar);
}
// User has started typing (successfully), so we're active now.
if (!IsActive)
{
IsActive = true;
}
}
// Reset the timeout and remember this character, but only if we're
// active -- this is because if we got called but the match failed
// we don't need to set up a timeout -- no state needs to be reset.
if (IsActive)
{
ResetTimeout();
}
// Found a match so exit the loop.
if (matchedItemIndex != -1)
{
return true;
}
// Reset matchedItemIndex because we are moving to the next childItemsControl
MatchedItemIndex = 0;
}
// Move next and wrap-around if we pass the end of the container.
currentIndex++;
if (currentIndex >= itemCount)
{
currentIndex = 0;
}
// Stop where we started but only after the first pass
// through the loop -- we should process the startItem.
if (currentIndex == startItemsControlIndex)
{
break;
}
}
return false;
}
/// <summary>
/// Called by consumers of TextSearchInternal when a TextInput event is received
/// to kick off the algorithm.
/// </summary>
/// <param name="nextChar"></param>
/// <returns></returns>
internal bool DoSearch(string nextChar)
{
bool repeatedChar = false;
int startItemIndex = 0;
ItemCollection itemCollection = _attachedTo.Items as ItemCollection;
// If TextSearchInternal is not active, then we should start
// the search from the beginning. If it is active, we should
// start the search from the currently-matched item.
if (IsActive)
{
// ISSUE: This falls victim to duplicate elements being in the view.
// To mitigate this, we could remember ItemUI ourselves.
startItemIndex = MatchedItemIndex;
}
// If they pressed the same character as last time, we will do the fallback search.
// Fallback search is if they type "bob" and then press "b"
// we'll look for "bobb" and when we don't find it we should
// find the next item starting with "bob".
if (_charsEntered.Count > 0 && string.Compare(_charsEntered[_charsEntered.Count - 1], nextChar, true, GetCulture(_attachedTo)) == 0)
{
repeatedChar = true;
}
// Get the primary TextPath from the ItemsControl to which we are attached.
string primaryTextPath = GetPrimaryTextPath(_attachedTo, false);
bool wasNewCharUsed = false;
int matchedItemIndex = FindMatchingPrefix(_attachedTo, primaryTextPath, Prefix,nextChar, startItemIndex, repeatedChar, ref wasNewCharUsed);
// If there was an item that matched, move to that item in the collection
if (matchedItemIndex != -1)
{
// Don't have to move currency if it didn't actually move.
// startItemIndex is the index of the current item only if IsActive is true,
// So, we have to move currency when IsActive is false.
if (!IsActive || matchedItemIndex != startItemIndex)
{
object matchedItem = itemCollection[matchedItemIndex];
// Let the control decide what to do with matched-item
RibbonHelper.NavigateToItem(_attachedTo, matchedItemIndex , null);
// Store current match
MatchedItemIndex = matchedItemIndex;
}
// Update the prefix if it changed
if (wasNewCharUsed)
{
AddCharToPrefix(nextChar);
}
// User has started typing (successfully), so we're active now.
if (!IsActive)
{
IsActive = true;
}
}
// Reset the timeout and remember this character, but only if we're
// active -- this is because if we got called but the match failed
// we don't need to set up a timeout -- no state needs to be reset.
if (IsActive)
{
ResetTimeout();
}
return (matchedItemIndex != -1);
}
/// <summary>
/// Called when the user presses backspace.
/// </summary>
/// <returns></returns>
internal bool DeleteLastCharacter()
{
if (IsActive)
{
// Remove the last character from the prefix string.
// Get the last character entered and then remove a string of
// that length off the prefix string.
if (_charsEntered.Count > 0)
{
string lastChar = _charsEntered[_charsEntered.Count - 1];
string prefix = Prefix;
_charsEntered.RemoveAt(_charsEntered.Count - 1);
Prefix = prefix.Substring(0, prefix.Length - lastChar.Length);
ResetTimeout();
return true;
}
}
return false;
}
private static int FindMatchingPrefix(ItemsControl itemsControl, string primaryTextPath,
string prefix, string newChar, int startItemIndex, bool lookForFallbackMatchToo, ref bool wasNewCharUsed)
{
return FindMatchingPrefix(itemsControl, primaryTextPath, prefix, newChar, startItemIndex, lookForFallbackMatchToo, ref wasNewCharUsed,
false, false);
}
/// <summary>
/// Searches through the given itemCollection for the first item matching the given prefix.
/// </summary>
/// <remarks>
/// --------------------------------------------------------------------------
/// Incremental Type Search algorithm
/// --------------------------------------------------------------------------
///
/// Given a prefix and new character, we loop through all items in the collection
/// and look for an item that starts with the new prefix. If we find such an item,
/// select it. If the new character is repeated, we look for the next item after
/// the current one that begins with the old prefix**. We can optimize by
/// performing both of these searches in parallel.
///
/// **NOTE: Win32 will only do this if the old prefix is of length 1 - in other
/// words, first-character-only matching. The algorithm described here
/// is an extension of ITS as implemented in Win32. This variant was
/// described to me by JeffBog as what was done in AFC - but I have yet
/// to find a listbox which behaves this way.
///
/// --------------------------------------------------------------------------
/// </remarks>
/// <returns>Item that matches the given prefix</returns>
private static int FindMatchingPrefix(ItemsControl itemsControl, string primaryTextPath,
string prefix, string newChar, int startItemIndex, bool lookForFallbackMatchToo, ref bool wasNewCharUsed, bool inHierarchicalSearch, bool fallbackFirstItemToo)
{
ItemCollection itemCollection = itemsControl.Items;
// Using indices b/c this is a better way to uniquely
// identify an element in the collection.
int matchedItemIndex = -1;
int fallbackMatchIndex = -1;
int count = itemCollection.Count;
// Return immediately with no match if there were no items in the view.
if (count == 0)
{
return -1;
}
string newPrefix = prefix + newChar;
// With an empty prefix, we'd match anything
if (String.IsNullOrEmpty(newPrefix))
{
return -1;
}
bool firstItem = true;
wasNewCharUsed = false;
CultureInfo cultureInfo = GetCulture(itemsControl);
// ISSUE: what about changing the collection while this is running?
for (int currentIndex = startItemIndex; currentIndex < count; )
{
object item = itemCollection[currentIndex];
if (item != null)
{
string itemString = GetPrimaryText(item, primaryTextPath);
// See if the current item matches the newPrefix, if so we can
// stop searching and accept this item as the match.
if (itemString != null && itemString.StartsWith(newPrefix, /* ignoreCase */ true, cultureInfo))
{
// Accept the new prefix as the current prefix.
wasNewCharUsed = true;
matchedItemIndex = currentIndex;
break;
}
// Find the next string that matches the last prefix. This
// string will be used in the case that the new prefix isn't
// matched. This enables pressing the last character multiple
// times and cylcing through the set of items that match that
// prefix.
//
// Unlike the above search, this search must start *after*
// the currently selected item. This search also shouldn't
// happen if there was no previous prefix to match against
//
// In hierarchical Search the first item should also be considered
// for fallbackSearch.
if (lookForFallbackMatchToo)
{
if ((!firstItem || fallbackFirstItemToo) && !string.IsNullOrEmpty(prefix))
{
if (itemString != null)
{
if (fallbackMatchIndex == -1 && itemString.StartsWith(prefix, /* ignoreCase */ true, cultureInfo))
{
fallbackMatchIndex = currentIndex;
}
}
}
else
{
firstItem = false;
}
}
}
// Move next and wrap-around if we pass the end of the container.
// In a hierachical TextSearchInternal we dont want to wrap around Items in a childItemsControl
// Instead we move to the next childItemsControl.
currentIndex++;
if (!inHierarchicalSearch && currentIndex >= count)
{
currentIndex = 0;
}
// Stop where we started but only after the first pass
// through the loop -- we should process the startItem.
if (currentIndex == startItemIndex)
{
break;
}
}
// In the case that the new prefix didn't match anything and
// there was a fallback match that matched the old prefix, move
// to that one.
if (matchedItemIndex == -1 && fallbackMatchIndex != -1)
{
matchedItemIndex = fallbackMatchIndex;
}
return matchedItemIndex;
}
/// <summary>
/// Helper function called by Editable ComboBox to search through items.
/// </summary>
internal static int FindMatchingPrefix(ItemsControl itemsControl, string prefix, bool doHierarchicalSearch)
{
bool wasNewCharUsed = false;
return FindMatchingPrefix(itemsControl, GetPrimaryTextPath(itemsControl, doHierarchicalSearch), prefix, String.Empty, 0, false, ref wasNewCharUsed);
}
/// <summary>
/// Helper function called by Editable ComboBox to search through items.
/// </summary>
internal static object FindMatchingPrefix(ItemsControl itemsControl, string prefix, bool doHierarchicalSearch, out ItemsControl matchedChildItemsControl)
{
matchedChildItemsControl = null;
if (doHierarchicalSearch)
{
foreach (object item in itemsControl.Items)
{
// Skip over filtered categories
ItemsControl childItemsControl = itemsControl.ItemContainerGenerator.ContainerFromItem(item) as ItemsControl;
if (childItemsControl != null && childItemsControl.Visibility == Visibility.Visible)
{
int matchedIndex = FindMatchingPrefix(childItemsControl, prefix, doHierarchicalSearch);
if (matchedIndex != -1)
{
matchedChildItemsControl = childItemsControl;
return childItemsControl.Items[matchedIndex];
}
}
}
}
else
{
int matchedIndex = FindMatchingPrefix(itemsControl, prefix, doHierarchicalSearch);
if (matchedIndex != -1)
{
return itemsControl.Items[matchedIndex];
}
}
return null;
}
private void ResetTimeout()
{
// Called when we get some input. Start or reset the timer.
// Queue an inactive priority work item and set its deadline.
if (_timeoutTimer == null)
{
_timeoutTimer = new DispatcherTimer(DispatcherPriority.Normal);
_timeoutTimer.Tick += new EventHandler(OnTimeout);
}
else
{
_timeoutTimer.Stop();
}
// Schedule this operation to happen a certain number of milliseconds from now.
_timeoutTimer.Interval = TimeOut;
_timeoutTimer.Start();
}
private void AddCharToPrefix(string newChar)
{
Prefix += newChar;
_charsEntered.Add(newChar);
}
private static string GetPrimaryTextPath(ItemsControl itemsControl, bool doHierarchicalSearch)
{
string primaryTextPath = (string)itemsControl.GetValue(TextSearch.TextPathProperty);
if (String.IsNullOrEmpty(primaryTextPath))
{
primaryTextPath = itemsControl.DisplayMemberPath;
}
if (String.IsNullOrEmpty(primaryTextPath) && doHierarchicalSearch)
{
// Fallback on ParentItemsControl
ItemsControl parentItemsControl = ItemsControl.ItemsControlFromItemContainer(itemsControl);
if (parentItemsControl != null)
{
primaryTextPath = (string)parentItemsControl.GetValue(TextSearch.TextPathProperty);
}
if (String.IsNullOrEmpty(primaryTextPath) && doHierarchicalSearch)
{
// Fallback on GrandParentItemsControl
ItemsControl grandParentItemsControl = ItemsControl.ItemsControlFromItemContainer(parentItemsControl);
if (grandParentItemsControl != null)
{
primaryTextPath = (string)grandParentItemsControl.GetValue(TextSearch.TextPathProperty);
}
}
}
return primaryTextPath;
}
private static string GetPrimaryText(object item, string primaryTextPath)
{
// Order of precedence for getting Primary Text is as follows:
//
// 1) PrimaryText
// 2) PrimaryTextPath (TextSearch.TextPath or ItemsControl.DisplayMemberPath)
// 3) GetPlainText()
// 4) ToString()
DependencyObject itemDO = item as DependencyObject;
if (itemDO != null)
{
string primaryText = (string)itemDO.GetValue(TextSearch.TextProperty);
if (!String.IsNullOrEmpty(primaryText))
{
return primaryText;
}
}
// Here hopefully they've supplied a path into their object which we can use.
if (!string.IsNullOrEmpty(primaryTextPath))
{
// Take the binding and apply it to a dummy ContentControl with Source as current item.
// Then read the value of the Content property,
// Try to convert the resulting object to a string.
DummyElement.DataContext = item;
DummyElement.BindingPath = primaryTextPath;
object primaryText = DummyElement.Content;
return ConvertToPlainText(primaryText);
}
return ConvertToPlainText(item);
}
private static string ConvertToPlainText(object o)
{
// Alernative to FE.GetPlainText internal method
if (o is FrameworkElement)
{
HeaderedContentControl hcc;
ContentControl cc;
HeaderedItemsControl hic;
TextBlock textBlock;
TextBox textBox;
if ((hcc = o as HeaderedContentControl) != null)
{
return ConvertToPlainText(hcc.Header);
}
else if ((cc = o as ContentControl) != null)
{
return ConvertToPlainText(cc.Content);
}
else if ((hic = o as HeaderedItemsControl) != null)
{
return ConvertToPlainText(hic.Header);
}
else if ((textBlock = o as TextBlock) != null)
{
return textBlock.Text;
}
else if ((textBox = o as TextBox) != null)
{
return textBox.Text;
}
}
// Try to convert the item to a string
return (o != null) ? o.ToString() : String.Empty;
}
/// <summary>
/// Internal helper method that uses the same primary text lookup steps but doesn't require
/// the user passing in all of the bindings that we need.
/// </summary>
/// <param name="itemsControl"></param>
/// <param name="item"></param>
/// <returns></returns>
internal static string GetPrimaryTextFromItem(ItemsControl itemsControl, object item, bool doHierarchicalSearch)
{
if (item == null)
return String.Empty;
return GetPrimaryText(item, GetPrimaryTextPath(itemsControl, doHierarchicalSearch));
}
private static Binding CreateBinding(object item, string primaryTextPath)
{
Binding binding = new Binding();
binding.Mode = BindingMode.OneWay;
// Use xpath for xmlnodes (See Selector.PrepareItemValueBinding)
if (AssemblyHelper.IsXmlNode(item))
{
binding.XPath = primaryTextPath;
binding.Path = new PropertyPath("/InnerText");
}
else
{
binding.Path = new PropertyPath(primaryTextPath);
}
return binding;
}
private void OnTimeout(object sender, EventArgs e)
{
ResetState();
}
private void ResetState()
{
// Reset the prefix string back to empty.
IsActive = false;
Prefix = String.Empty;
MatchedItemIndex = -1;
MatchedItemsControlIndex = -1;
if (_charsEntered == null)
{
_charsEntered = new List<string>(10);
}
else
{
_charsEntered.Clear();
}
if(_timeoutTimer != null)
{
_timeoutTimer.Stop();
}
_timeoutTimer = null;
}
/// <summary>
/// Time until the search engine resets.
/// </summary>
private static TimeSpan TimeOut
{
get
{
// NOTE: NtUser does the following (file: windows/ntuser/kernel/sysmet.c)
// gpsi->dtLBSearch = dtTime * 4; // dtLBSearch = 4 * gdtDblClk
// gpsi->dtScroll = gpsi->dtLBSearch / 5; // dtScroll = 4/5 * gdtDblClk
//
// 4 * DoubleClickSpeed seems too slow for the search
// So for now we'll do 2 * DoubleClickSpeed
return TimeSpan.FromMilliseconds(NativeMethods.GetDoubleClickTime() * 2);
}
}
#endregion
#region Testing API
// Being that this is a time-sensitive operation, it's difficult
// to get the timing right in a DRT. I'll leave input testing up to BVTs here
// but this internal API is for the DRT to do basic coverage.
private static TextSearchInternal GetInstance(DependencyObject d)
{
return EnsureInstance(d as ItemsControl);
}
private void TypeAKey(string c)
{
DoSearch(c);
}
private void CauseTimeOut()
{
if (_timeoutTimer != null)
{
_timeoutTimer.Stop();
OnTimeout(_timeoutTimer, EventArgs.Empty);
}
}
internal string GetCurrentPrefix()
{
return Prefix;
}
#endregion
#region Internal Accessibility API
internal static string GetPrimaryText(FrameworkElement element)
{
ArgumentNullException.ThrowIfNull(element);
string text = (string)element.GetValue(TextSearch.TextProperty);
if (!string.IsNullOrEmpty(text))
{
return text;
}
return element.ToString();
}
#endregion
#region Private Fields
private string Prefix
{
get { return _prefix; }
set
{
_prefix = value;
#if DEBUG
// Also need to invalidate the property CurrentPrefixProperty on the instance to which we are attached.
Debug.Assert(_attachedTo != null);
_attachedTo.SetValue(CurrentPrefixProperty, _prefix);
#endif
}
}
private bool IsActive
{
get { return _isActive; }
set
{
_isActive = value;
#if DEBUG
Debug.Assert(_attachedTo != null);
_attachedTo.SetValue(IsActiveProperty, _isActive);
#endif
}
}
private int MatchedItemIndex
{
get { return _matchedItemIndex; }
set
{
_matchedItemIndex = value;
}
}
/// <summary>
/// For a hierachical TextSearchInternal store the index of the last matched child ItemsControl of _attachedTo.
/// </summary>
private int MatchedItemsControlIndex
{
get { return _matchedItemsControlIndex; }
set { _matchedItemsControlIndex = value; }
}
private static DummyObject DummyElement
{
get
{
if (_dummyElement == null)
{
_dummyElement = new DummyObject();
}
return _dummyElement;
}
}
private static CultureInfo GetCulture(DependencyObject element)
{
object o = element.GetValue(FrameworkElement.LanguageProperty);
CultureInfo culture = null;
if (o != null)
{
XmlLanguage language = (XmlLanguage) o;
try
{
culture = language.GetSpecificCulture();
}
catch (InvalidOperationException)
{
}
}
return culture;
}
// Element to which this TextSearchInternal instance is attached.
private ItemsControl _attachedTo;
// String of characters matched so far.
private string _prefix;
private List<string> _charsEntered;
private bool _isActive;
private int _matchedItemIndex, _matchedItemsControlIndex;
private DispatcherTimer _timeoutTimer;
[ThreadStatic]
private static DummyObject _dummyElement = new DummyObject();
#endregion
#region DummyObject
private class DummyObject : FrameworkElement
{
private static DependencyProperty ContentProperty = DependencyProperty.Register("Content", typeof(object), typeof(DummyObject));
public object Content
{
get { return GetValue(ContentProperty); }
set { SetValue(ContentProperty, value); }
}
public string BindingPath
{
get { return _bindingPath; }
set
{
if (!string.Equals(_bindingPath, value))
{
_bindingPath = value;
Binding binding = new Binding();
if (DataContext != null && AssemblyHelper.IsXmlNode(DataContext))
{
// Use xpath for xmlnodes (See Selector.PrepareItemValueBinding)
binding.XPath = _bindingPath;
binding.Path = new PropertyPath("/InnerText");
}
else
{
binding.Path = new PropertyPath(_bindingPath);
}
binding.Mode = BindingMode.OneWay;
SetBinding(ContentProperty, binding);
}
}
}
private string _bindingPath;
}
#endregion
}
internal static class AssemblyHelper
{
// return true if the item is an XmlNode
[System.Runtime.CompilerServices.MethodImplAttribute(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
public static bool IsXmlNode(object item)
{
return item is XmlNode;
}
}
}
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