1 write to _bufferedCapacity
System.Threading.Channels (1)
System\Threading\Channels\BoundedChannel.cs (1)
58_bufferedCapacity = bufferedCapacity;
6 references to _bufferedCapacity
System.Threading.Channels (6)
System\Threading\Channels\BoundedChannel.cs (6)
404else if (count < parent._bufferedCapacity) 490if (parent._items.Count < parent._bufferedCapacity || parent._mode != BoundedChannelFullMode.Wait) 561else if (count < parent._bufferedCapacity) 646private int CapacityForDebugger => _parent._bufferedCapacity; 704if (_items.Count < _bufferedCapacity) 718Debug.Assert(_items.Count == _bufferedCapacity, "We should have a full buffer if there's a blocked writer.");