1 write to _bufferedCapacity
System.Threading.Channels (1)
System\Threading\Channels\BoundedChannel.cs (1)
49
_bufferedCapacity
= bufferedCapacity;
6 references to _bufferedCapacity
System.Threading.Channels (6)
System\Threading\Channels\BoundedChannel.cs (6)
407
else if (count < parent.
_bufferedCapacity
)
499
if (parent._items.Count < parent.
_bufferedCapacity
|| parent._mode != BoundedChannelFullMode.Wait)
582
else if (count < parent.
_bufferedCapacity
)
669
private int CapacityForDebugger => _parent.
_bufferedCapacity
;
686
if (_items.Count <
_bufferedCapacity
)
698
Debug.Assert(_items.Count ==
_bufferedCapacity
, "We should have a full buffer if there's a blocked writer.");