1 write to _bufferedCapacity
System.Threading.Channels (1)
System\Threading\Channels\BoundedChannel.cs (1)
49_bufferedCapacity = bufferedCapacity;
6 references to _bufferedCapacity
System.Threading.Channels (6)
System\Threading\Channels\BoundedChannel.cs (6)
407else if (count < parent._bufferedCapacity) 499if (parent._items.Count < parent._bufferedCapacity || parent._mode != BoundedChannelFullMode.Wait) 582else if (count < parent._bufferedCapacity) 669private int CapacityForDebugger => _parent._bufferedCapacity; 686if (_items.Count < _bufferedCapacity) 698Debug.Assert(_items.Count == _bufferedCapacity, "We should have a full buffer if there's a blocked writer.");