9 references to Wait
System.Threading.Channels (9)
System\Threading\Channels\BoundedChannel.cs (3)
412else if (parent._mode == BoundedChannelFullMode.Wait) 490if (parent._items.Count < parent._bufferedCapacity || parent._mode != BoundedChannelFullMode.Wait) 569else if (parent._mode == BoundedChannelFullMode.Wait)
System\Threading\Channels\Channel.cs (3)
36/// Channels created with this method apply the <see cref="BoundedChannelFullMode.Wait"/> 41capacity > 0 ? new BoundedChannel<T>(capacity, BoundedChannelFullMode.Wait, runContinuationsAsynchronously: true, itemDropped: null) : 42capacity == 0 ? new RendezvousChannel<T>(BoundedChannelFullMode.Wait, runContinuationsAsynchronously: true, itemDropped: null) :
System\Threading\Channels\ChannelOptions.cs (2)
48private BoundedChannelFullMode _mode = BoundedChannelFullMode.Wait; 87case BoundedChannelFullMode.Wait:
System\Threading\Channels\RendezvousChannel.cs (1)
49_dropWrites = mode is not BoundedChannelFullMode.Wait;