9 references to Wait
System.Threading.Channels (9)
System\Threading\Channels\BoundedChannel.cs (3)
412
else if (parent._mode == BoundedChannelFullMode.
Wait
)
490
if (parent._items.Count < parent._bufferedCapacity || parent._mode != BoundedChannelFullMode.
Wait
)
569
else if (parent._mode == BoundedChannelFullMode.
Wait
)
System\Threading\Channels\Channel.cs (3)
36
/// Channels created with this method apply the <see cref="BoundedChannelFullMode.
Wait
"/>
41
capacity > 0 ? new BoundedChannel<T>(capacity, BoundedChannelFullMode.
Wait
, runContinuationsAsynchronously: true, itemDropped: null) :
42
capacity == 0 ? new RendezvousChannel<T>(BoundedChannelFullMode.
Wait
, runContinuationsAsynchronously: true, itemDropped: null) :
System\Threading\Channels\ChannelOptions.cs (2)
48
private BoundedChannelFullMode _mode = BoundedChannelFullMode.
Wait
;
87
case BoundedChannelFullMode.
Wait
:
System\Threading\Channels\RendezvousChannel.cs (1)
49
_dropWrites = mode is not BoundedChannelFullMode.
Wait
;