1 write to _mode
System.Threading.Channels (1)
System\Threading\Channels\BoundedChannel.cs (1)
50
_mode
= mode;
7 references to _mode
System.Threading.Channels (7)
System\Threading\Channels\BoundedChannel.cs (7)
415
else if (parent.
_mode
== BoundedChannelFullMode.Wait)
421
else if (parent.
_mode
== BoundedChannelFullMode.DropWrite)
434
T droppedItem = parent.
_mode
== BoundedChannelFullMode.DropNewest ?
499
if (parent._items.Count < parent._bufferedCapacity || parent.
_mode
!= BoundedChannelFullMode.Wait)
590
else if (parent.
_mode
== BoundedChannelFullMode.Wait)
612
else if (parent.
_mode
== BoundedChannelFullMode.DropWrite)
625
T droppedItem = parent.
_mode
== BoundedChannelFullMode.DropNewest ?