1 write to _mode
System.Threading.Channels (1)
System\Threading\Channels\BoundedChannel.cs (1)
50_mode = mode;
7 references to _mode
System.Threading.Channels (7)
System\Threading\Channels\BoundedChannel.cs (7)
415else if (parent._mode == BoundedChannelFullMode.Wait) 421else if (parent._mode == BoundedChannelFullMode.DropWrite) 434T droppedItem = parent._mode == BoundedChannelFullMode.DropNewest ? 499if (parent._items.Count < parent._bufferedCapacity || parent._mode != BoundedChannelFullMode.Wait) 590else if (parent._mode == BoundedChannelFullMode.Wait) 612else if (parent._mode == BoundedChannelFullMode.DropWrite) 625T droppedItem = parent._mode == BoundedChannelFullMode.DropNewest ?