1 write to _mode
System.Threading.Channels (1)
System\Threading\Channels\BoundedChannel.cs (1)
59_mode = mode;
7 references to _mode
System.Threading.Channels (7)
System\Threading\Channels\BoundedChannel.cs (7)
412else if (parent._mode == BoundedChannelFullMode.Wait) 418else if (parent._mode == BoundedChannelFullMode.DropWrite) 431T droppedItem = parent._mode == BoundedChannelFullMode.DropNewest ? 490if (parent._items.Count < parent._bufferedCapacity || parent._mode != BoundedChannelFullMode.Wait) 569else if (parent._mode == BoundedChannelFullMode.Wait) 593else if (parent._mode == BoundedChannelFullMode.DropWrite) 606T droppedItem = parent._mode == BoundedChannelFullMode.DropNewest ?