File: src\libraries\Common\src\System\Text\Json\PooledByteBufferWriter.cs
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Project: src\src\libraries\System.Text.Json\src\System.Text.Json.csproj (System.Text.Json)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Buffers;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
 
namespace System.Text.Json
{
    internal sealed class PooledByteBufferWriter : IBufferWriter<byte>, IDisposable
    {
        // This class allows two possible configurations: if rentedBuffer is not null then
        // it can be used as an IBufferWriter and holds a buffer that should eventually be
        // returned to the shared pool. If rentedBuffer is null, then the instance is in a
        // cleared/disposed state and it must re-rent a buffer before it can be used again.
        private byte[]? _rentedBuffer;
        private int _index;
 
        private const int MinimumBufferSize = 256;
 
        // Value copied from Array.MaxLength in System.Private.CoreLib/src/libraries/System.Private.CoreLib/src/System/Array.cs.
        public const int MaximumBufferSize = 0X7FFFFFC7;
 
        private PooledByteBufferWriter()
        {
#if NET
            // Ensure we are in sync with the Array.MaxLength implementation.
            Debug.Assert(MaximumBufferSize == Array.MaxLength);
#endif
        }
 
        public PooledByteBufferWriter(int initialCapacity) : this()
        {
            Debug.Assert(initialCapacity > 0);
 
            _rentedBuffer = ArrayPool<byte>.Shared.Rent(initialCapacity);
            _index = 0;
        }
 
        public ReadOnlyMemory<byte> WrittenMemory
        {
            get
            {
                Debug.Assert(_rentedBuffer != null);
                Debug.Assert(_index <= _rentedBuffer.Length);
                return _rentedBuffer.AsMemory(0, _index);
            }
        }
 
        public int WrittenCount
        {
            get
            {
                Debug.Assert(_rentedBuffer != null);
                return _index;
            }
        }
 
        public int Capacity
        {
            get
            {
                Debug.Assert(_rentedBuffer != null);
                return _rentedBuffer.Length;
            }
        }
 
        public int FreeCapacity
        {
            get
            {
                Debug.Assert(_rentedBuffer != null);
                return _rentedBuffer.Length - _index;
            }
        }
 
        public void Clear()
        {
            ClearHelper();
        }
 
        public void ClearAndReturnBuffers()
        {
            Debug.Assert(_rentedBuffer != null);
 
            ClearHelper();
            byte[] toReturn = _rentedBuffer;
            _rentedBuffer = null;
            ArrayPool<byte>.Shared.Return(toReturn);
        }
 
        private void ClearHelper()
        {
            Debug.Assert(_rentedBuffer != null);
            Debug.Assert(_index <= _rentedBuffer.Length);
 
            _rentedBuffer.AsSpan(0, _index).Clear();
            _index = 0;
        }
 
        // Returns the rented buffer back to the pool
        public void Dispose()
        {
            if (_rentedBuffer == null)
            {
                return;
            }
 
            ClearHelper();
            byte[] toReturn = _rentedBuffer;
            _rentedBuffer = null;
            ArrayPool<byte>.Shared.Return(toReturn);
        }
 
        public void InitializeEmptyInstance(int initialCapacity)
        {
            Debug.Assert(initialCapacity > 0);
            Debug.Assert(_rentedBuffer is null);
 
            _rentedBuffer = ArrayPool<byte>.Shared.Rent(initialCapacity);
            _index = 0;
        }
 
        public static PooledByteBufferWriter CreateEmptyInstanceForCaching() => new PooledByteBufferWriter();
 
        public void Advance(int count)
        {
            Debug.Assert(_rentedBuffer != null);
            Debug.Assert(count >= 0);
            Debug.Assert(_index <= _rentedBuffer.Length - count);
            _index += count;
        }
 
        public Memory<byte> GetMemory(int sizeHint = MinimumBufferSize)
        {
            CheckAndResizeBuffer(sizeHint);
            return _rentedBuffer.AsMemory(_index);
        }
 
        public Span<byte> GetSpan(int sizeHint = MinimumBufferSize)
        {
            CheckAndResizeBuffer(sizeHint);
            return _rentedBuffer.AsSpan(_index);
        }
 
#if NET
        internal ValueTask WriteToStreamAsync(Stream destination, CancellationToken cancellationToken)
        {
            return destination.WriteAsync(WrittenMemory, cancellationToken);
        }
 
        internal void WriteToStream(Stream destination)
        {
            destination.Write(WrittenMemory.Span);
        }
#else
        internal Task WriteToStreamAsync(Stream destination, CancellationToken cancellationToken)
        {
            Debug.Assert(_rentedBuffer != null);
            return destination.WriteAsync(_rentedBuffer, 0, _index, cancellationToken);
        }
 
        internal void WriteToStream(Stream destination)
        {
            Debug.Assert(_rentedBuffer != null);
            destination.Write(_rentedBuffer, 0, _index);
        }
#endif
 
        private void CheckAndResizeBuffer(int sizeHint)
        {
            Debug.Assert(_rentedBuffer != null);
            Debug.Assert(sizeHint > 0);
 
            int currentLength = _rentedBuffer.Length;
            int availableSpace = currentLength - _index;
 
            // If we've reached ~1GB written, grow to the maximum buffer
            // length to avoid incessant minimal growths causing perf issues.
            if (_index >= MaximumBufferSize / 2)
            {
                sizeHint = Math.Max(sizeHint, MaximumBufferSize - currentLength);
            }
 
            if (sizeHint > availableSpace)
            {
                int growBy = Math.Max(sizeHint, currentLength);
 
                int newSize = currentLength + growBy;
 
                if ((uint)newSize > MaximumBufferSize)
                {
                    newSize = currentLength + sizeHint;
                    if ((uint)newSize > MaximumBufferSize)
                    {
                        ThrowHelper.ThrowOutOfMemoryException_BufferMaximumSizeExceeded((uint)newSize);
                    }
                }
 
                byte[] oldBuffer = _rentedBuffer;
 
                _rentedBuffer = ArrayPool<byte>.Shared.Rent(newSize);
 
                Debug.Assert(oldBuffer.Length >= _index);
                Debug.Assert(_rentedBuffer.Length >= _index);
 
                Span<byte> oldBufferAsSpan = oldBuffer.AsSpan(0, _index);
                oldBufferAsSpan.CopyTo(_rentedBuffer);
                oldBufferAsSpan.Clear();
                ArrayPool<byte>.Shared.Return(oldBuffer);
            }
 
            Debug.Assert(_rentedBuffer.Length - _index > 0);
            Debug.Assert(_rentedBuffer.Length - _index >= sizeHint);
        }
    }
 
    internal static partial class ThrowHelper
    {
        [DoesNotReturn]
        [MethodImpl(MethodImplOptions.NoInlining)]
        public static void ThrowOutOfMemoryException_BufferMaximumSizeExceeded(uint capacity)
        {
            throw new OutOfMemoryException(SR.Format(SR.BufferMaximumSizeExceeded, capacity));
        }
    }
}