File: System\Text\Json\Serialization\Converters\Collection\IEnumerableDefaultConverter.cs
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Project: src\src\libraries\System.Text.Json\src\System.Text.Json.csproj (System.Text.Json)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Collections.Generic;
using System.Diagnostics;
 
namespace System.Text.Json.Serialization.Converters
{
    /// <summary>
    /// Default base class implementation of <cref>JsonIEnumerableConverter{TCollection, TElement}</cref>.
    /// </summary>
    internal abstract class IEnumerableDefaultConverter<TCollection, TElement> : JsonCollectionConverter<TCollection, TElement>
        where TCollection : IEnumerable<TElement>
    {
        internal override bool CanHaveMetadata => true;
 
        protected override bool OnWriteResume(Utf8JsonWriter writer, TCollection value, JsonSerializerOptions options, ref WriteStack state)
        {
            Debug.Assert(value is not null);
 
            IEnumerator<TElement> enumerator;
            if (state.Current.CollectionEnumerator == null)
            {
                enumerator = value.GetEnumerator();
                state.Current.CollectionEnumerator = enumerator;
                if (!enumerator.MoveNext())
                {
                    enumerator.Dispose();
                    return true;
                }
            }
            else
            {
                Debug.Assert(state.Current.CollectionEnumerator is IEnumerator<TElement>);
                enumerator = (IEnumerator<TElement>)state.Current.CollectionEnumerator;
            }
 
            JsonConverter<TElement> converter = GetElementConverter(ref state);
            do
            {
                if (ShouldFlush(ref state, writer))
                {
                    return false;
                }
 
                TElement element = enumerator.Current;
                if (!converter.TryWrite(writer, element, options, ref state))
                {
                    return false;
                }
 
                state.Current.EndCollectionElement();
            } while (enumerator.MoveNext());
 
            enumerator.Dispose();
            return true;
        }
    }
}