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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Collections;
using System.Collections.Generic;
using System.Text.Json.Serialization.Metadata;
namespace System.Text.Json.Serialization.Converters
{
/// <summary>
/// Converter for <cref>System.Collections.IEnumerable</cref>.
/// </summary>
/// <typeparam name="TCollection"></typeparam>
internal sealed class IEnumerableConverter<TCollection>
: JsonCollectionConverter<TCollection, object?>
where TCollection : IEnumerable
{
private readonly bool _isDeserializable = typeof(TCollection).IsAssignableFrom(typeof(List<object?>));
protected override void Add(in object? value, ref ReadStack state)
{
((List<object?>)state.Current.ReturnValue!).Add(value);
}
internal override bool SupportsCreateObjectDelegate => false;
protected override void CreateCollection(ref Utf8JsonReader reader, scoped ref ReadStack state, JsonSerializerOptions options)
{
if (!_isDeserializable)
{
ThrowHelper.ThrowNotSupportedException_CannotPopulateCollection(Type, ref reader, ref state);
}
state.Current.ReturnValue = new List<object?>();
}
// Consider overriding ConvertCollection to convert the list to an array since a List is mutable.
// However, converting from the temporary list to an array will be slower.
protected override bool OnWriteResume(
Utf8JsonWriter writer,
TCollection value,
JsonSerializerOptions options,
ref WriteStack state)
{
IEnumerator enumerator;
if (state.Current.CollectionEnumerator == null)
{
enumerator = value.GetEnumerator();
state.Current.CollectionEnumerator = enumerator;
if (!enumerator.MoveNext())
{
return true;
}
}
else
{
enumerator = state.Current.CollectionEnumerator;
}
JsonConverter<object?> converter = GetElementConverter(ref state);
do
{
if (ShouldFlush(ref state, writer))
{
return false;
}
object? element = enumerator.Current;
if (!converter.TryWrite(writer, element, options, ref state))
{
return false;
}
state.Current.EndCollectionElement();
} while (enumerator.MoveNext());
return true;
}
}
}
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