10 references to State
System.Speech (10)
Internal\Synthesis\VoiceSynthesis.cs (9)
346if (State == SynthesizerState.Speaking) 351if (State == SynthesizerState.Paused) 458if (_pendingSpeakQueue.Count > 0 && State == SynthesizerState.Ready) 484if (State == SynthesizerState.Paused) 694if (_currentPrompt == null && State != SynthesizerState.Paused) 1015System.Diagnostics.Debug.Assert(State == SynthesizerState.Speaking || State == SynthesizerState.Paused); 1017if (State != SynthesizerState.Paused) 1594for (int i = 0; i < 20 && State != SynthesizerState.Ready; i++)
Synthesis\SpeechSynthesizer.cs (1)
406return VoiceSynthesizer.State;