1 write to _disposed
System.Speech (1)
Recognition\SpeechRecognitionEngine.cs (1)
97_disposed = true; // Don't set RecognizerBase to null as every method will then need to throw ObjectDisposedException.
2 references to _disposed
System.Speech (2)
Recognition\SpeechRecognitionEngine.cs (2)
85if (disposing && !_disposed) 611if (_disposed)