1 write to _audio
System.Speech (1)
Result\RecognitionResult.cs (1)
186
_audio
= new RecognizedAudio(rawAudioData, audioFormat, startTime, AudioPosition, AudioDuration);
4 references to _audio
System.Speech (4)
Result\RecognitionResult.cs (4)
53
if (!appDomainTransition || (mi.Name != nameof(_recognizer) && mi.Name != "_grammar" && mi.Name != "_ruleList" && mi.Name != nameof(
_audio
) && mi.Name != nameof(
_audio
)))
151
if (
_audio
== null && _header.ulRetainedOffset > 0)
194
return
_audio
; // Will be null if there's no audio.