1 write to _audio
System.Speech (1)
Result\RecognitionResult.cs (1)
186_audio = new RecognizedAudio(rawAudioData, audioFormat, startTime, AudioPosition, AudioDuration);
4 references to _audio
System.Speech (4)
Result\RecognitionResult.cs (4)
53if (!appDomainTransition || (mi.Name != nameof(_recognizer) && mi.Name != "_grammar" && mi.Name != "_ruleList" && mi.Name != nameof(_audio) && mi.Name != nameof(_audio))) 151if (_audio == null && _header.ulRetainedOffset > 0) 194return _audio; // Will be null if there's no audio.