1 write to _grammarState
System.Speech (1)
Recognition\Grammar.cs (1)
339_grammarState = value; // On success
9 references to _grammarState
System.Speech (9)
Recognition\Grammar.cs (9)
204if (_grammarState != GrammarState.Unloaded && _enabled != value) 225if (_grammarState != GrammarState.Unloaded && !_weight.Equals(value)) 248if (_grammarState != GrammarState.Unloaded && _priority != value) 270get { return _grammarState == GrammarState.Loaded; } 303get { return _grammarState; } 314Debug.Assert((_grammarState == GrammarState.Unloaded && (value == GrammarState.Unloaded || value == GrammarState.Loading || value == GrammarState.Loaded)) || 315(_grammarState == GrammarState.Loading && (value == GrammarState.LoadFailed || value == GrammarState.Loaded || value == GrammarState.Unloaded)) || 316(_grammarState == GrammarState.Loaded && value == GrammarState.Unloaded) || 317(_grammarState == GrammarState.LoadFailed && value == GrammarState.Unloaded)