1 write to _totalByteWrittens
System.Speech (1)
Internal\Synthesis\AudioFileOut.cs (1)
130_totalByteWrittens += abOut.Length;
2 references to _totalByteWrittens
System.Speech (2)
Internal\Synthesis\AudioFileOut.cs (2)
72if (_totalByteWrittens == 0 && _hasHeader) 101WriteWaveHeader(_stream, _wfxOut, _startStreamPosition, _totalByteWrittens);