1 write to _mimeType
System.Speech (1)
Internal\Synthesis\SpeakInfo.cs (1)
122
_stream = _resourceLoader.LoadFile(uri, out
_mimeType
, out baseAudio, out _localFile);
2 references to _mimeType
System.Speech (2)
Internal\Synthesis\AudioBase.cs (2)
95
if (!string.IsNullOrEmpty(audio.
_mimeType
))
106
switch (audio.
_mimeType
)