1 write to _audioFormat
System.Speech (1)
Result\RecognizedAudio.cs (1)
15
_audioFormat
= audioFormat;
13 references to _audioFormat
System.Speech (13)
Result\RecognizedAudio.cs (13)
23
get { return
_audioFormat
; }
94
int startPosition = (int)((
_audioFormat
.BitsPerSample *
_audioFormat
.SamplesPerSecond * audioPosition.Ticks) / (TimeSpan.TicksPerSecond * 8));
95
int length = (int)((
_audioFormat
.BitsPerSample *
_audioFormat
.SamplesPerSecond * duration.Ticks) / (TimeSpan.TicksPerSecond * 8));
104
return new RecognizedAudio(audioBytes,
_audioFormat
, _startTime + audioPosition, audioPosition, duration);
112
byte[] formatSpecificData =
_audioFormat
.FormatSpecificData();
125
sm.WriteStream((ushort)
_audioFormat
.EncodingFormat);
126
sm.WriteStream((ushort)
_audioFormat
.ChannelCount);
127
sm.WriteStream(
_audioFormat
.SamplesPerSecond);
128
sm.WriteStream(
_audioFormat
.AverageBytesPerSecond);
129
sm.WriteStream((ushort)
_audioFormat
.BlockAlign);
130
sm.WriteStream((ushort)
_audioFormat
.BitsPerSample);