1 write to _audioFormat
System.Speech (1)
Result\RecognizedAudio.cs (1)
15_audioFormat = audioFormat;
13 references to _audioFormat
System.Speech (13)
Result\RecognizedAudio.cs (13)
23get { return _audioFormat; } 94int startPosition = (int)((_audioFormat.BitsPerSample * _audioFormat.SamplesPerSecond * audioPosition.Ticks) / (TimeSpan.TicksPerSecond * 8)); 95int length = (int)((_audioFormat.BitsPerSample * _audioFormat.SamplesPerSecond * duration.Ticks) / (TimeSpan.TicksPerSecond * 8)); 104return new RecognizedAudio(audioBytes, _audioFormat, _startTime + audioPosition, audioPosition, duration); 112byte[] formatSpecificData = _audioFormat.FormatSpecificData(); 125sm.WriteStream((ushort)_audioFormat.EncodingFormat); 126sm.WriteStream((ushort)_audioFormat.ChannelCount); 127sm.WriteStream(_audioFormat.SamplesPerSecond); 128sm.WriteStream(_audioFormat.AverageBytesPerSecond); 129sm.WriteStream((ushort)_audioFormat.BlockAlign); 130sm.WriteStream((ushort)_audioFormat.BitsPerSample);