1 write to _nAvgBytesPerSec
System.Speech (1)
Internal\Synthesis\AudioDeviceOut.cs (1)
69
WAVEFORMATEX.AvgBytesPerSec(wfx, out
_nAvgBytesPerSec
, out _blockAlign);
2 references to _nAvgBytesPerSec
System.Speech (2)
Internal\Synthesis\AudioDeviceOut.cs (2)
335
if (
_nAvgBytesPerSec
== 0)
339
return new TimeSpan((_bytesWritten * TimeSpan.TicksPerSecond) /
_nAvgBytesPerSec
);