1 write to _nAvgBytesPerSec
System.Speech (1)
Internal\Synthesis\AudioDeviceOut.cs (1)
69WAVEFORMATEX.AvgBytesPerSec(wfx, out _nAvgBytesPerSec, out _blockAlign);
2 references to _nAvgBytesPerSec
System.Speech (2)
Internal\Synthesis\AudioDeviceOut.cs (2)
335if (_nAvgBytesPerSec == 0) 339return new TimeSpan((_bytesWritten * TimeSpan.TicksPerSecond) / _nAvgBytesPerSec);