2 writes to _fPaused
System.Speech (2)
Internal\Synthesis\AudioDeviceOut.cs (2)
200_fPaused = true; 224_fPaused = false;
3 references to _fPaused
System.Speech (3)
Internal\Synthesis\AudioDeviceOut.cs (3)
76if (_fPaused && result == Interop.WinMM.MMSYSERR.NOERROR) 190if (!_aborted && !_fPaused) 212if (!_aborted && _fPaused)