1 write to _gcHandle
System.Speech (1)
Internal\Synthesis\WaveHeader.cs (1)
20
_gcHandle
= GCHandle.Alloc(buffer, GCHandleType.Pinned);
3 references to _gcHandle
System.Speech (3)
Internal\Synthesis\WaveHeader.cs (3)
57
if (
_gcHandle
.IsAllocated)
59
_gcHandle
.Free();
72
_waveHdr.lpData =
_gcHandle
.AddrOfPinnedObject();