1 write to _gcHandle
System.Speech (1)
Internal\Synthesis\WaveHeader.cs (1)
20_gcHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned);
3 references to _gcHandle
System.Speech (3)
Internal\Synthesis\WaveHeader.cs (3)
57if (_gcHandle.IsAllocated) 59_gcHandle.Free(); 72_waveHdr.lpData = _gcHandle.AddrOfPinnedObject();