2 writes to _isDisposed
System.Speech (2)
Synthesis\SpeechSynthesizer.cs (2)
471_isDisposed = true; 496_isDisposed = true;
2 references to _isDisposed
System.Speech (2)
Synthesis\SpeechSynthesizer.cs (2)
466if (!_isDisposed && disposing) 506if (_voiceSynthesis == null && _isDisposed)