1 write to _disposed
System.Speech (1)
Recognition\SpeechRecognizer.cs (1)
40_disposed = true; // Don't set RecognizerBase to null as every method will then need to throw ObjectDisposedException.
2 references to _disposed
System.Speech (2)
Recognition\SpeechRecognizer.cs (2)
28if (disposing && !_disposed) 396if (_disposed)