1 write to _disposed
System.Speech (1)
Recognition\SpeechRecognizer.cs (1)
40
_disposed
= true; // Don't set RecognizerBase to null as every method will then need to throw ObjectDisposedException.
2 references to _disposed
System.Speech (2)
Recognition\SpeechRecognizer.cs (2)
28
if (disposing && !
_disposed
)
396
if (
_disposed
)