2 writes to Prosody
System.Speech (2)
Internal\Synthesis\SSmlParser.cs (1)
903
ssmlAttributes._fragmentState.
Prosody
= prosody;
Internal\Synthesis\VoiceSynthesis.cs (1)
766
fragmentState.
Prosody
= new Prosody();
8 references to Prosody
System.Speech (8)
Internal\Synthesis\ConvertTextFrag.cs (4)
44
if (ssmlState.
Prosody
!= null)
46
sapiState.RateAdj = SapiRate(ssmlState.
Prosody
.Rate);
47
sapiState.Volume = SapiVolume(ssmlState.
Prosody
.Volume);
48
sapiState.PitchAdj.MiddleAdj = SapiPitch(ssmlState.
Prosody
.Pitch);
Internal\Synthesis\SSmlParser.cs (2)
850
Prosody prosody = ssmlAttributes._fragmentState.
Prosody
!= null ? ssmlAttributes._fragmentState.
Prosody
.Clone() : new Prosody();
Synthesis\TTSEngine\TTSEngineTypes.cs (2)
241
return state1.Action == state2.Action && state1.LangId == state2.LangId && state1.Emphasis == state2.Emphasis && state1.Duration == state2.Duration && state1.SayAs == state2.SayAs && state1.
Prosody
== state2.
Prosody
&& Array.Equals(state1.Phoneme, state2.Phoneme);