2 writes to Prosody
System.Speech (2)
Internal\Synthesis\SSmlParser.cs (1)
903ssmlAttributes._fragmentState.Prosody = prosody;
Internal\Synthesis\VoiceSynthesis.cs (1)
766fragmentState.Prosody = new Prosody();
8 references to Prosody
System.Speech (8)
Internal\Synthesis\ConvertTextFrag.cs (4)
44if (ssmlState.Prosody != null) 46sapiState.RateAdj = SapiRate(ssmlState.Prosody.Rate); 47sapiState.Volume = SapiVolume(ssmlState.Prosody.Volume); 48sapiState.PitchAdj.MiddleAdj = SapiPitch(ssmlState.Prosody.Pitch);
Internal\Synthesis\SSmlParser.cs (2)
850Prosody prosody = ssmlAttributes._fragmentState.Prosody != null ? ssmlAttributes._fragmentState.Prosody.Clone() : new Prosody();
Synthesis\TTSEngine\TTSEngineTypes.cs (2)
241return state1.Action == state2.Action && state1.LangId == state2.LangId && state1.Emphasis == state2.Emphasis && state1.Duration == state2.Duration && state1.SayAs == state2.SayAs && state1.Prosody == state2.Prosody && Array.Equals(state1.Phoneme, state2.Phoneme);