5 writes to Number
System.Speech (5)
Internal\Synthesis\SSmlParser.cs (5)
1697
number.
Number
*= percent;
1701
number.
Number
+= number.Number * (percent);
1712
number.
Number
= (float)value;
1719
number.
Number
*= (float)value;
1723
number.
Number
+= (float)value;
18 references to Number
System.Speech (18)
Internal\Synthesis\ConvertTextFrag.cs (7)
184
sapiVolume = (int)((volume.IsNumberPercent ? sapiVolume * volume.
Number
: volume.
Number
) + 0.5);
188
sapiVolume = (int)(volume.
Number
+ 0.5);
289
sapiRate = (int)((rate.IsNumberPercent ? ScaleNumber(rate.
Number
, sapiRate, 10) : sapiRate) + 0.5);
293
sapiRate = ScaleNumber(rate.
Number
, 0, 10);
332
sapiPitch = (int)((pitch.IsNumberPercent ? sapiPitch * pitch.
Number
: pitch.
Number
) + 0.5);
Internal\Synthesis\SSmlParser.cs (9)
1558
if (timePosition.
Number
> 0 && timePosition.
Number
< 100)
1560
points.Add(new ContourPoint(0, target.
Number
, ContourPointChangeType.Hz));
1567
if (points[points.Count - 1].Start > timePosition.
Number
)
1573
if (timePosition.
Number
>= 0 && timePosition.
Number
<= 1)
1575
points.Add(new ContourPoint(timePosition.
Number
, target.
Number
, (hz ? ContourPointChangeType.Hz : ContourPointChangeType.Percentage)));
1701
number.Number += number.
Number
* (percent);
Synthesis\TTSEngine\TTSEngineTypes.cs (2)
381
return prosodyNumber1._ssmlAttributeId == prosodyNumber2._ssmlAttributeId && prosodyNumber1.
Number
.Equals(prosodyNumber2.
Number
) && prosodyNumber1.IsNumberPercent == prosodyNumber2.IsNumberPercent && prosodyNumber1.Unit == prosodyNumber2.Unit;