1 write to _gcHandleWaveHdr
System.Speech (1)
Internal\Synthesis\WaveHeader.cs (1)
79_gcHandleWaveHdr = GCHandle.Alloc(_waveHdr, GCHandleType.Pinned);
4 references to _gcHandleWaveHdr
System.Speech (4)
Internal\Synthesis\WaveHeader.cs (4)
44if (_gcHandleWaveHdr.IsAllocated) 46_gcHandleWaveHdr.Free(); 70if (!_gcHandleWaveHdr.IsAllocated) 81return _gcHandleWaveHdr;