1 write to _gcHandleWaveHdr
System.Speech (1)
Internal\Synthesis\WaveHeader.cs (1)
79
_gcHandleWaveHdr
= GCHandle.Alloc(_waveHdr, GCHandleType.Pinned);
4 references to _gcHandleWaveHdr
System.Speech (4)
Internal\Synthesis\WaveHeader.cs (4)
44
if (
_gcHandleWaveHdr
.IsAllocated)
46
_gcHandleWaveHdr
.Free();
70
if (!
_gcHandleWaveHdr
.IsAllocated)
81
return
_gcHandleWaveHdr
;