1 write to Phoneme
System.Speech (1)
Internal\Synthesis\TextFragmentEngine.cs (1)
157fragmentState.Phoneme = _speakInfo.Voice.TtsEngine.ConvertPhonemes(phoneIds, alphabet)!;
4 references to Phoneme
System.Speech (4)
Internal\Synthesis\ConvertTextFrag.cs (2)
64if (ssmlState.Phoneme != null) 67sapiFrag.gcPhoneme = GCHandle.Alloc(ssmlState.Phoneme, GCHandleType.Pinned);
Synthesis\TTSEngine\TTSEngineTypes.cs (2)
241return state1.Action == state2.Action && state1.LangId == state2.LangId && state1.Emphasis == state2.Emphasis && state1.Duration == state2.Duration && state1.SayAs == state2.SayAs && state1.Prosody == state2.Prosody && Array.Equals(state1.Phoneme, state2.Phoneme);