1 write to Phoneme
System.Speech (1)
Internal\Synthesis\TextFragmentEngine.cs (1)
157
fragmentState.
Phoneme
= _speakInfo.Voice.TtsEngine.ConvertPhonemes(phoneIds, alphabet)!;
4 references to Phoneme
System.Speech (4)
Internal\Synthesis\ConvertTextFrag.cs (2)
64
if (ssmlState.
Phoneme
!= null)
67
sapiFrag.gcPhoneme = GCHandle.Alloc(ssmlState.
Phoneme
, GCHandleType.Pinned);
Synthesis\TTSEngine\TTSEngineTypes.cs (2)
241
return state1.Action == state2.Action && state1.LangId == state2.LangId && state1.Emphasis == state2.Emphasis && state1.Duration == state2.Duration && state1.SayAs == state2.SayAs && state1.Prosody == state2.Prosody && Array.Equals(state1.
Phoneme
, state2.
Phoneme
);