1 write to _isDisposed
System.Speech (1)
Internal\Synthesis\VoiceSynthesis.cs (1)
1624
_isDisposed
= true;
4 references to _isDisposed
System.Speech (4)
Internal\Synthesis\VoiceSynthesis.cs (4)
123
while (!done && !
_isDisposed
)
1510
if (!
_isDisposed
)
1586
if (!
_isDisposed
)
1660
if (
_isDisposed
)