1 write to _isDisposed
System.Speech (1)
Internal\Synthesis\VoiceSynthesis.cs (1)
1624_isDisposed = true;
4 references to _isDisposed
System.Speech (4)
Internal\Synthesis\VoiceSynthesis.cs (4)
123while (!done && !_isDisposed) 1510if (!_isDisposed) 1586if (!_isDisposed) 1660if (_isDisposed)