1 write to _speechSyntesizer
System.Speech (1)
Internal\Synthesis\VoiceSynthesis.cs (1)
40_speechSyntesizer = speechSynthesizer;
8 references to _speechSyntesizer
System.Speech (8)
Internal\Synthesis\VoiceSynthesis.cs (8)
153_asyncWorkerUI.PostOperation(_speakStarted, _speechSyntesizer.Target, e); 169_asyncWorkerUI.PostOperation(new EventHandler<SpeakCompletedEventArgs>(FireSpeakCompleted), _speechSyntesizer.Target, e); 189_asyncWorkerUI.PostOperation(_speakProgress, _speechSyntesizer.Target, e); 260_asyncWorkerUI.PostOperation(_bookmarkReached, _speechSyntesizer.Target, e); 268_asyncWorkerUI.PostOperation(_voiceChange, _speechSyntesizer.Target, e); 276_asyncWorkerUI.PostOperation(_phonemeReached, _speechSyntesizer.Target, e); 284_asyncWorkerUI.PostOperation(_visemeReached, _speechSyntesizer.Target, e); 296_asyncWorkerUI.PostOperation(_stateChanged, _speechSyntesizer.Target, e);