2 writes to _recognizerBase
System.Speech (2)
Recognition\SpeechRecognizer.cs (2)
33_recognizerBase = null!; 405_recognizerBase = new RecognizerBase(_sapiRecognizer, false);
13 references to _recognizerBase
System.Speech (13)
Recognition\SpeechRecognizer.cs (13)
30if (_recognizerBase != null) 32_recognizerBase.Dispose(); 401if (_recognizerBase == null) 416_recognizerBase._haveInputSource = true; 421_recognizerBase.AudioState = AudioState.Silence; // Technically it might be Speech but that's okay. 428_recognizerBase.StateChanged += StateChangedProxy; 429_recognizerBase.EmulateRecognizeCompleted += EmulateRecognizeCompletedProxy; 430_recognizerBase.LoadGrammarCompleted += LoadGrammarCompletedProxy; 431_recognizerBase.SpeechDetected += SpeechDetectedProxy; 432_recognizerBase.SpeechRecognized += SpeechRecognizedProxy; 433_recognizerBase.SpeechRecognitionRejected += SpeechRecognitionRejectedProxy; 434_recognizerBase.RecognizerUpdateReached += RecognizerUpdateReachedProxy; 437return _recognizerBase;