1 write to _eventStateChanged
System.Speech (1)
Internal\Synthesis\VoiceSynthesis.cs (1)
34_eventStateChanged = new WaitCallback(OnStateChanged);
4 references to _eventStateChanged
System.Speech (4)
Internal\Synthesis\VoiceSynthesis.cs (4)
994if (_eventStateChanged != null) 996_asyncWorker.PostOperation(_eventStateChanged, new StateChangedEventArgs(state, previousState)); 1025if (_eventStateChanged != null) 1027_asyncWorker.PostOperation(_eventStateChanged, new StateChangedEventArgs(_synthesizerState, previousState));