1 write to _eventStateChanged
System.Speech (1)
Internal\Synthesis\VoiceSynthesis.cs (1)
34
_eventStateChanged
= new WaitCallback(OnStateChanged);
4 references to _eventStateChanged
System.Speech (4)
Internal\Synthesis\VoiceSynthesis.cs (4)
994
if (
_eventStateChanged
!= null)
996
_asyncWorker.PostOperation(
_eventStateChanged
, new StateChangedEventArgs(state, previousState));
1025
if (
_eventStateChanged
!= null)
1027
_asyncWorker.PostOperation(
_eventStateChanged
, new StateChangedEventArgs(_synthesizerState, previousState));