1 write to AudioState
System.Speech (1)
Recognition\SpeechRecognizer.cs (1)
421
_recognizerBase.
AudioState
= AudioState.Silence; // Technically it might be Speech but that's okay.
2 references to AudioState
System.Speech (2)
Recognition\SpeechRecognitionEngine.cs (1)
193
get { return RecoBase.
AudioState
; }
Recognition\SpeechRecognizer.cs (1)
81
get { return RecoBase.
AudioState
; }