1 write to _endState
System.Speech (1)
Internal\SrgsCompiler\OneOf.cs (1)
24_endState = _backend.CreateNewState(rule);
3 references to _endState
System.Speech (3)
Internal\SrgsCompiler\OneOf.cs (3)
32_endArc.Start = _endState; 92_backend.MoveInputTransitionsAndDeleteState(endStartState, _endState); 96end.End = _endState;