1 write to _startTime
System.Speech (1)
Result\RecognizedAudio.cs (1)
16_startTime = startTime;
2 references to _startTime
System.Speech (2)
Result\RecognizedAudio.cs (2)
29get { return _startTime; } 104return new RecognizedAudio(audioBytes, _audioFormat, _startTime + audioPosition, audioPosition, duration);