1 write to _startTime
System.Speech (1)
Result\RecognizedAudio.cs (1)
16
_startTime
= startTime;
2 references to _startTime
System.Speech (2)
Result\RecognizedAudio.cs (2)
29
get { return
_startTime
; }
104
return new RecognizedAudio(audioBytes, _audioFormat,
_startTime
+ audioPosition, audioPosition, duration);