1 write to _audio
System.Speech (1)
Internal\Synthesis\SpeechSeg.cs (1)
24
_audio
= audio;
4 references to _audio
System.Speech (4)
Internal\Synthesis\SpeechSeg.cs (4)
43
return
_audio
;
55
[MemberNotNullWhen(false, nameof(
_audio
))]
63
return
_audio
== null;
73
if (
_audio
!= null)