1 write to _audio
System.Speech (1)
Internal\Synthesis\SpeechSeg.cs (1)
24_audio = audio;
4 references to _audio
System.Speech (4)
Internal\Synthesis\SpeechSeg.cs (4)
43return _audio; 55[MemberNotNullWhen(false, nameof(_audio))] 63return _audio == null; 73if (_audio != null)