32 references to SynthesizerState
System.Speech (32)
Internal\Synthesis\VoiceSynthesis.cs (24)
107
if (prompt.IsCompleted && args.State ==
SynthesizerState
.Ready)
346
if (State ==
SynthesizerState
.Speaking)
351
if (State ==
SynthesizerState
.Paused)
458
if (_pendingSpeakQueue.Count > 0 && State ==
SynthesizerState
.Ready)
460
OnStateChanged(
SynthesizerState
.Speaking);
462
OnStateChanged(
SynthesizerState
.Paused);
479
OnStateChanged(
SynthesizerState
.Speaking);
484
if (State ==
SynthesizerState
.Paused)
486
OnStateChanged(
SynthesizerState
.Speaking);
488
OnStateChanged(
SynthesizerState
.Ready);
579
internal
SynthesizerState
State
694
if (_currentPrompt == null && State !=
SynthesizerState
.Paused)
696
OnStateChanged(
SynthesizerState
.Speaking);
824
_synthesizerState =
SynthesizerState
.Ready;
985
private void OnStateChanged(
SynthesizerState
state)
990
SynthesizerState
previousState = _synthesizerState;
1015
System.Diagnostics.Debug.Assert(State ==
SynthesizerState
.Speaking || State ==
SynthesizerState
.Paused);
1017
if (State !=
SynthesizerState
.Paused)
1020
SynthesizerState
previousState = _synthesizerState;
1021
_synthesizerState =
SynthesizerState
.Ready;
1594
for (int i = 0; i < 20 && State !=
SynthesizerState
.Ready; i++)
1794
private
SynthesizerState
_synthesizerState =
SynthesizerState
.Ready;
Synthesis\SpeechSynthesizer.cs (2)
126
if (State ==
SynthesizerState
.Paused)
402
public
SynthesizerState
State
Synthesis\SynthesizerStateChangedEventArgs.cs (6)
9
internal StateChangedEventArgs(
SynthesizerState
state,
SynthesizerState
previousState)
20
public
SynthesizerState
State
27
public
SynthesizerState
PreviousState
39
private
SynthesizerState
_state;
41
private
SynthesizerState
_previousState;