1 write to _asyncWorkerUI
System.Speech (1)
Internal\Synthesis\VoiceSynthesis.cs (1)
31
_asyncWorkerUI
= new AsyncSerializedWorker(null, SynchronizationContext.Current);
14 references to _asyncWorkerUI
System.Speech (14)
Internal\Synthesis\VoiceSynthesis.cs (14)
117
_asyncWorkerUI
.AsyncMode = false;
118
_asyncWorkerUI
.WorkItemPending += _signalWorkerCallback;
126
_asyncWorkerUI
.ConsumeQueue();
137
_asyncWorkerUI
.AsyncMode = true;
138
_asyncWorkerUI
.WorkItemPending -= _signalWorkerCallback;
153
_asyncWorkerUI
.PostOperation(_speakStarted, _speechSyntesizer.Target, e);
169
_asyncWorkerUI
.PostOperation(new EventHandler<SpeakCompletedEventArgs>(FireSpeakCompleted), _speechSyntesizer.Target, e);
189
_asyncWorkerUI
.PostOperation(_speakProgress, _speechSyntesizer.Target, e);
260
_asyncWorkerUI
.PostOperation(_bookmarkReached, _speechSyntesizer.Target, e);
268
_asyncWorkerUI
.PostOperation(_voiceChange, _speechSyntesizer.Target, e);
276
_asyncWorkerUI
.PostOperation(_phonemeReached, _speechSyntesizer.Target, e);
284
_asyncWorkerUI
.PostOperation(_visemeReached, _speechSyntesizer.Target, e);
296
_asyncWorkerUI
.PostOperation(_stateChanged, _speechSyntesizer.Target, e);
1495
if (!
_asyncWorkerUI
.AsyncMode)