1 write to _asyncWorkerUI
System.Speech (1)
Internal\Synthesis\VoiceSynthesis.cs (1)
31_asyncWorkerUI = new AsyncSerializedWorker(null, SynchronizationContext.Current);
14 references to _asyncWorkerUI
System.Speech (14)
Internal\Synthesis\VoiceSynthesis.cs (14)
117_asyncWorkerUI.AsyncMode = false; 118_asyncWorkerUI.WorkItemPending += _signalWorkerCallback; 126_asyncWorkerUI.ConsumeQueue(); 137_asyncWorkerUI.AsyncMode = true; 138_asyncWorkerUI.WorkItemPending -= _signalWorkerCallback; 153_asyncWorkerUI.PostOperation(_speakStarted, _speechSyntesizer.Target, e); 169_asyncWorkerUI.PostOperation(new EventHandler<SpeakCompletedEventArgs>(FireSpeakCompleted), _speechSyntesizer.Target, e); 189_asyncWorkerUI.PostOperation(_speakProgress, _speechSyntesizer.Target, e); 260_asyncWorkerUI.PostOperation(_bookmarkReached, _speechSyntesizer.Target, e); 268_asyncWorkerUI.PostOperation(_voiceChange, _speechSyntesizer.Target, e); 276_asyncWorkerUI.PostOperation(_phonemeReached, _speechSyntesizer.Target, e); 284_asyncWorkerUI.PostOperation(_visemeReached, _speechSyntesizer.Target, e); 296_asyncWorkerUI.PostOperation(_stateChanged, _speechSyntesizer.Target, e); 1495if (!_asyncWorkerUI.AsyncMode)