52 references to State
System.ServiceModel.Primitives (52)
System\ServiceModel\Channels\ReliableChannelBinder.cs (52)
899
private
State
_state =
State
.Created;
916
return (_state ==
State
.ChannelOpened ||
917
_state ==
State
.ChannelOpening);
937
if (_state ==
State
.ChannelOpening)
941
else if (_state ==
State
.ChannelOpened)
945
_state =
State
.NoChannel;
950
_state =
State
.ChannelClosing;
981
close = _state ==
State
.Closed;
1008
if (_state ==
State
.ChannelOpened)
1013
if (_state !=
State
.NoChannel)
1063
if (_state !=
State
.NoChannel)
1120
if (_state ==
State
.ChannelOpened)
1128
_state =
State
.ChannelClosing;
1133
_state =
State
.NoChannel;
1177
if (_state !=
State
.ChannelOpening)
1182
_state =
State
.ChannelOpened;
1198
close = _state ==
State
.Closed;
1199
fault = _state ==
State
.Faulted;
1230
if (_state !=
State
.ChannelOpening)
1239
_state =
State
.NoChannel;
1258
if ((_state !=
State
.ChannelOpened) && (_state !=
State
.ChannelClosing))
1265
_state =
State
.ChannelClosing;
1327
if ((_state !=
State
.ChannelOpened) && (_state !=
State
.ChannelClosing))
1336
_state =
State
.ChannelClosing;
1339
if (!faultBinder && (_state ==
State
.ChannelClosing) && (_count == 0))
1345
_state =
State
.NoChannel;
1352
_state =
State
.ChannelOpening;
1397
if (_state !=
State
.ChannelOpening && _state !=
State
.NoChannel)
1453
if (_state ==
State
.Created)
1455
_state =
State
.NoChannel;
1459
if (_state !=
State
.Closed)
1483
_state =
State
.ChannelOpened;
1493
if ((_state !=
State
.Faulted) && (_state !=
State
.Closed))
1495
_state = close ?
State
.Closed :
State
.Faulted;
1518
if (_state ==
State
.Closed)
1559
if (_state ==
State
.ChannelOpened)
1571
&& ((_state ==
State
.ChannelClosing)
1572
|| (_state ==
State
.NoChannel)))
1582
|| (_state ==
State
.ChannelOpening)
1583
|| (_state ==
State
.ChannelClosing))
1590
if (_state !=
State
.NoChannel)
1599
_state =
State
.ChannelOpening;
1632
bool close = _state ==
State
.Closed;
1657
if (_state ==
State
.Created)
1662
return (_state !=
State
.Closed) && (_state !=
State
.Faulted);